// >>> TEMPLATES #include using namespace std; using ll = long long; using ld = long double; using i32 = int32_t; using i64 = int64_t; using u32 = uint32_t; using u64 = uint64_t; #define int ll #define double ld #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define rep1(i,n) for (int i = 1; i <= (int)(n); i++) #define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--) #define rep1R(i,n) for (int i = (int)(n); i >= 1; i--) #define loop(i,a,B) for (int i = a; i B; i++) #define loopR(i,a,B) for (int i = a; i B; i--) #define all(x) (x).begin(), (x).end() #define allR(x) (x).rbegin(), (x).rend() #define pb push_back #define eb emplace_back #define mp make_pair #define fst first #define snd second template auto constexpr inf = numeric_limits::max()/2-1; auto constexpr INF32 = inf; auto constexpr INF64 = inf; auto constexpr INF = inf; #ifdef LOCAL #include "debug.hpp" #else #define dump(...) (void)(0) #define say(x) (void)(0) #define debug if (0) #endif template using pque_max = priority_queue; template using pque_min = priority_queue, greater >; template ::value>::type> ostream& operator<<(ostream& os, T const& v) { bool f = true; for (auto const& x : v) os << (f ? "" : " ") << x, f = false; return os; } template ::value>::type> istream& operator>>(istream& is, T &v) { for (auto& x : v) is >> x; return is; } template ostream& operator<<(ostream& os, pair const& p) { return os << "(" << p.first << ", " << p.second << ")"; } template istream& operator>>(istream& is, pair& p) { return is >> p.first >> p.second; } struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup; template struct FixPoint : private F { constexpr FixPoint(F&& f) : F(forward(f)) {} template constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward(x)...); } }; struct MakeFixPoint { template constexpr auto operator|(F&& f) const { return FixPoint(forward(f)); } }; #define MFP MakeFixPoint()| #define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__) template struct vec_impl { using type = vector::type>; template static type make_v(size_t n, U&&... x) { return type(n, vec_impl::make_v(forward(x)...)); } }; template struct vec_impl { using type = T; static type make_v(T const& x = {}) { return x; } }; template using vec = typename vec_impl::type; template auto make_v(Args&&... args) { return vec_impl::make_v(forward(args)...); } template void quit(T const& x) { cout << x << endl; exit(0); } template constexpr bool chmin(T& x, U const& y) { if (x > y) { x = y; return true; } return false; } template constexpr bool chmax(T& x, U const& y) { if (x < y) { x = y; return true; } return false; } template constexpr auto sumof(It b, It e) { return accumulate(b,e,typename iterator_traits::value_type{}); } template int sz(T const& x) { return x.size(); } template int lbd(C const& v, T const& x) { return lower_bound(v.begin(), v.end(), x)-v.begin(); } template int ubd(C const& v, T const& x) { return upper_bound(v.begin(), v.end(), x)-v.begin(); } const int dx[] = { 1,0,-1,0 }; const int dy[] = { 0,1,0,-1 }; constexpr int popcnt(ll x) { return __builtin_popcountll(x); } template struct Random { mt19937_64 mt{random_device{}()}; //mt19937_64 mt{(unsigned)time(0)}; Int a,b; // [a,b] Random(Int a, Int b) : a(a), b(b) {} Int operator()() { return uniform_int_distribution(a,b)(mt); } }; template Int rand(Int a, Int b) { // [a,b] static mt19937_64 mt{random_device{}()}; return uniform_int_distribution(a,b)(mt); } // <<< // >>> SWAG template struct SWAG : Handler { using Value = typename Handler::Value; using Handler::unit; // () -> Value using Handler::merge; // (Value,Value) -> Value deque q; vector L,R; SWAG() : L(1,unit()), R(1,unit()) {} int size() const { return q.size(); } Value front() const { return q.front(); } Value back() const { return q.back(); } Value get() const { return merge(L.back(),R.back()); } void setLR() { int n = q.size(), m = n/2; L.resize(m+1); R.resize(n-m+1); rep (i,m) L[i+1] = merge(q[m-1-i],L[i]); rep (i,n-m) R[i+1] = merge(R[i],q[m+i]); } void push_back(Value const& x) { q.emplace_back(x); R.emplace_back(merge(R.back(),x)); } void pop_back() { q.pop_back(); if ((int)R.size() > 1) { R.pop_back(); } else { setLR(); } } void push_front(Value const& x) { q.emplace_front(x); L.emplace_back(merge(x,L.back())); } void pop_front() { q.pop_front(); if ((int)L.size() > 1) { L.pop_back(); } else { setLR(); } } }; // <<< struct RangeMax { using Value = int; constexpr static Value unit() { return -INF; } constexpr static Value merge(Value x, Value y) { return max(x,y); } }; int32_t main() { int n,k,m; cin >> n >> k >> m; vector a(n); cin >> a; vector s(n+1); rep (i,n) s[i+1] = s[i] + a[i]; auto dp = make_v(n+1,k+1,-INF); dp[0][0] = 0; rep (j,k) { SWAG sw0,sw1; rep (i,n+1) { dp[i][j+1] = max(sw0.get() + s[i], sw1.get() - s[i]); sw0.push_back(dp[i][j] - s[i]); sw1.push_back(dp[i][j] + s[i]); if (sw0.size() > m) sw0.pop_front(); if (sw1.size() > m) sw1.pop_front(); } } cout << dp[n][k] << endl; }