class Graph: #入力定義 def __init__(self,vertex=[]): self.vertex=list(vertex) self.edge_number=0 self.adjacent={v:set() for v in vertex} #頂点の追加 def add_vertex(self,*adder): k=len(self.vertex) m=0 for u in adder: if u not in self.adjacent: self.adjacent[u]=set() self.vertex.append(u) #辺の追加 def add_edge(self,From,To): for w in [From,To]: if w not in self.adjacent: self.add_vertex(w) if To not in self.adjacent[From]: self.adjacent[From].add(To) self.adjacent[To].add(From) self.edge_number+=1 #辺を除く def remove_edge(self,u,v): for w in [u,v]: if w not in self.adjacent: self.add_vertex(w) if u in self.adjacent[v]: self.adjacent[u].remove(v) self.adjacent[v].remove(u) self.edge_number-=1 #頂点を除く def remove_vertex(self,*v): for w in v: if w in self.adjacent: self.edge_number-=len(self.adjacent[w]) for u in self.adjacent[w]: self.adjacent[u].remove(w) del self.adjacent[w] #Walkの追加 def add_walk(self,*walk): n=len(walk) for i in range(n-1): self.add_edge(walk[i],walk[i+1]) #Cycleの追加 def add_cycle(self,*cycle): self.add_walk(*cycle) self.add_edge(cycle[-1],cycle[0]) #頂点の交換 def __vertex_swap(self,p,q): self.vertex.sort() #グラフに頂点が存在するか否か def vertex_exist(self,v): return v in self.adjacent #グラフに辺が存在するか否か def edge_exist(self,u,v): if not(self.vertex_exist(u) and self.vertex_exist(v)): return False return u in self.adjacent[v] #近傍 def neighbohood(self,v): if not self.vertex_exist(v): return [] return list(self.adjacent[v]) #次数 def degree(self,v): if not self.vertex_exist(v): return 0 return len(self.adjacent[v]) #頂点数 def vertex_count(self): return len(self.vertex) #辺数 def edge_count(self): return self.edge_number #頂点vを含む連結成分 def connected_component(self,v): if v not in self.adjacent: return [] from collections import deque T={u:False for u in self.adjacent} T[v]=True S=deque([v]) while S: u=S.popleft() for w in self.adjacent[u]: if not T[w]: T[w]=True S.append(w) return [x for x in self.adjacent if T[x]] #距離 def distance(self,u,v): from collections import deque inf=float("inf") T={v:inf for v in G.vertex} if u==v: return 0 Q=deque([u]) T[u]=0 while Q: w=Q.popleft() for x in G.adjacent[w]: if T[x]==inf: T[x]=T[w]+1 Q.append(x) if x==v: return T[x] return inf #最短路 def shortest_path(self,u,v): from collections import deque inf=float("inf") T={v:[] for v in G.vertex} if u==v: return 0 Q=deque([u]) T[u]=[u] while Q: w=Q.popleft() for x in G.adjacent[w]: if not T[x]: T[x]=T[w]+[x] Q.append(x) if x==v: return T[x] return None #連結成分の個数 def Connected_Component_Number(G): T={v:False for v in G.adjacent} C=0 for v in G.adjacent: if not T[v]: X=G.connected_component(v) for x in X: T[x]=True C+=1 return C #格子グラフ def Grid_Graph(m,n): E=[] for x in range(1,m+1): E+=[(x,y) for y in range(1,n+1)] G=Graph(E) H=[(1,0),(0,1)] for y in range(1,n+1): for x in range(1,m+1): for a,b in H: p=x+a q=y+b if 1<=p<=m and 1<=q<=n: G.add_edge((x,y),(p,q)) return G #----------------------------------------------------------- H,W=map(int,input().split()) G=Grid_Graph(H,W) for i in range(1,H+1): A=list(map(int,input().split())) for j in range(1,W+1): if A[j-1]==0: G.remove_vertex((i,j)) print(Connected_Component_Number(G))