#include using namespace std; using lint = long long; using pint = pair; using plint = pair; struct fast_ios { fast_ios(){ cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(20); }; } fast_ios_; #define ALL(x) (x).begin(), (x).end() #define FOR(i, begin, end) for(int i=(begin),i##_end_=(end);i=i##_begin_;i--) #define REP(i, n) FOR(i,0,n) #define IREP(i, n) IFOR(i,0,n) template void ndarray(vector &vec, int len) { vec.resize(len); } template void ndarray(vector &vec, int len, Args... args) { vec.resize(len); for (auto &v : vec) ndarray(v, args...); } template void ndfill(V &x, const T &val) { x = val; } template void ndfill(vector &vec, const T &val) { for (auto &v : vec) ndfill(v, val); } template bool chmax(T &m, const T q) { if (m < q) {m = q; return true;} else return false; } template bool chmin(T &m, const T q) { if (m > q) {m = q; return true;} else return false; } template pair operator+(const pair &l, const pair &r) { return make_pair(l.first + r.first, l.second + r.second); } template pair operator-(const pair &l, const pair &r) { return make_pair(l.first - r.first, l.second - r.second); } template vector srtunq(vector vec) { sort(vec.begin(), vec.end()), vec.erase(unique(vec.begin(), vec.end()), vec.end()); return vec; } template istream &operator>>(istream &is, vector &vec) { for (auto &v : vec) is >> v; return is; } template istream &operator>>(istream &is, tuple &tpl) { std::apply([&is](auto &&... args) { ((is >> args), ...);}, tpl); return is; } template ostream &operator<<(ostream &os, const vector &vec) { os << '['; for (auto v : vec) os << v << ','; os << ']'; return os; } template ostream &operator<<(ostream &os, const tuple &tpl) { std::apply([&os](auto &&... args) { ((os << args << ','), ...);}, tpl); return os; } template ostream &operator<<(ostream &os, const deque &vec) { os << "deq["; for (auto v : vec) os << v << ','; os << ']'; return os; } template ostream &operator<<(ostream &os, const set &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; } template ostream &operator<<(ostream &os, const unordered_set &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; } template ostream &operator<<(ostream &os, const multiset &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; } template ostream &operator<<(ostream &os, const unordered_multiset &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; } template ostream &operator<<(ostream &os, const pair &pa) { os << '(' << pa.first << ',' << pa.second << ')'; return os; } template ostream &operator<<(ostream &os, const map &mp) { os << '{'; for (auto v : mp) os << v.first << "=>" << v.second << ','; os << '}'; return os; } template ostream &operator<<(ostream &os, const unordered_map &mp) { os << '{'; for (auto v : mp) os << v.first << "=>" << v.second << ','; os << '}'; return os; } #define dbg(x) cerr << #x << " = " << (x) << " (L" << __LINE__ << ") " << __FILE__ << endl; template struct ShortestPath { int V, E; int INVALID = -1; std::vector>> to; ShortestPath() = default; ShortestPath(int V) : V(V), E(0), to(V) {} void add_edge(int s, int t, T len) { assert(0 <= s and s < V); assert(0 <= t and t < V); to[s].emplace_back(t, len); E++; } std::vector dist; std::vector prev; // Bellman-Ford algorithm // Complexity: O(VE) bool BellmanFord(int s, int nb_loop) { assert(0 <= s and s < V); dist.assign(V, std::numeric_limits::max()); dist[s] = 0; prev.assign(V, INVALID); for (int l = 0; l < nb_loop; l++) { bool upd = false; for (int v = 0; v < V; v++) { if (dist[v] == std::numeric_limits::max()) continue; for (auto nx : to[v]) { T dnx = dist[v] + nx.second; if (dist[nx.first] > dnx) { dist[nx.first] = dnx, prev[nx.first] = v; upd = true; } } } if (!upd) return true; } return false; } }; int main() { lint a, b, c, d, e; cin >> a >> b >> c >> d >> e; lint lo = 0, hi = 2e16; while (hi - lo > 1) { lint y = (lo + hi) / 2; ShortestPath graph(5); graph.add_edge(3, 1, a - y); graph.add_edge(4, 2, b - y); graph.add_edge(0, 3, c); graph.add_edge(1, 4, d); graph.add_edge(2, 0, e - y); REP(d, 4) graph.add_edge(d + 1, d, 0); graph.add_edge(0, 4, y); bool flg = true; bool ret = graph.BellmanFord(0, 7); if (!ret) flg = false; for (auto x : graph.dist) if (x < 0) { flg = false; } (flg ? lo : hi) = y; } cout << lo << '\n'; }