/** * @FileName a.cpp * @Author kanpurin * @Created 2020.08.01 00:11:44 **/ #include "bits/stdc++.h" using namespace std; typedef long long ll; int MOD = 1e9 + 7; struct mint { private: long long x; public: mint(long long x = 0) : x((MOD + x) % MOD) {} mint(std::string& s) { long long z = 0; for (int i = 0; i < s.size(); i++) { z *= 10; z += s[i] - '0'; z %= MOD; } this->x = z; } mint& operator+=(const mint& a) { if ((x += a.x) >= MOD) x -= MOD; return *this; } mint& operator-=(const mint& a) { if ((x += MOD - a.x) >= MOD) x -= MOD; return *this; } mint& operator*=(const mint& a) { (x *= a.x) %= MOD; return *this; } mint& operator/=(const mint& a) { long long n = MOD - 2; mint u = 1, b = a; while (n > 0) { if (n & 1) { u *= b; } b *= b; n >>= 1; } return *this *= u; } mint operator+(const mint& a) const { mint res(*this); return res += a; } mint operator-(const mint& a) const { mint res(*this); return res -= a; } mint operator*(const mint& a) const { mint res(*this); return res *= a; } mint operator/(const mint& a) const { mint res(*this); return res /= a; } friend std::ostream& operator<<(std::ostream& os, const mint& n) { return os << n.x; } bool operator==(const mint& a) const { return this->x == a.x; } }; int main() { int n, m; cin >> n >> m; int k; cin >> k; vector< int > a(n), b(m); int sum_a = 0, sum_b = 0; vector< mint > cnt_sum_a(1024, 0), cnt_sum_b(1024, 0); vector< mint > cnt_sum_a2(1024, 0), cnt_sum_b2(1024, 0); cnt_sum_a[0] += 1; cnt_sum_b[0] += 1; for (int i = 0; i < n; i++) { cin >> a[i]; sum_a ^= a[i]; cnt_sum_a[sum_a] += 1; } for (int i = 0; i < m; i++) { cin >> b[i]; sum_b ^= b[i]; cnt_sum_b[sum_b] += 1; } for (int i = 0; i < 1024; i++) { cnt_sum_a2[0] += cnt_sum_a[i] * (cnt_sum_a[i] - 1) / 2; cnt_sum_b2[0] += cnt_sum_b[i] * (cnt_sum_b[i] - 1) / 2; for (int j = i + 1; j < 1024; j++) { cnt_sum_a2[i ^ j] += cnt_sum_a[i] * cnt_sum_a[j]; cnt_sum_b2[i ^ j] += cnt_sum_b[i] * cnt_sum_b[j]; } } mint ans = 0; for (int i = 0; i < 1024; i++) { ans += cnt_sum_a2[i] * cnt_sum_b2[k ^ i]; } cout << ans << endl; return 0; }