#pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #include #include #include using namespace std; using i32 = int_fast32_t; using i64 = int_fast64_t; using usize = size_t; #define rep(i, n) for (usize i = 0; i < (usize)(n); i++) #define all(a) (a).begin(),(a).end() #define rall(a) (a).rbegin(),(a).rend() using P = pair; int main(){ ios::sync_with_stdio(false); std::cin.tie(nullptr); usize n; cin >> n; vector a(n); i64 right = 0; i64 stone_exists = 0; rep(i,n){ cin >> a[i]; if(a[i] == i + 1)right = i + 1; if(a[i] != 0)stone_exists = i + 1; } usize cnt = 0; rep(i,n){ if(a[i] >= i + 1 && i != 0){ cnt++; } } if(cnt >= 2 || right != stone_exists){ cout << "No" << endl; } else{ cout << "Yes" << endl; } }