#include #include using lint = long long; constexpr lint INF = 1LL << 60; template struct Matrix { using M = std::vector>; int h, w; M mat; // constructor Matrix(int h, int w, T val = -INF) : h(h), w(w), mat(h, std::vector(w, val)) {} static Matrix id(int n) { Matrix m(n, n); for (int i = 0; i < n; ++i) m[i][i] = 0; return m; } // getter std::vector& operator[](int i) { return mat[i]; } std::vector operator[](int i) const { return mat[i]; } typename M::iterator begin() { return mat.begin(); } typename M::iterator end() { return mat.end(); } // arithmetic Matrix operator*(const Matrix& m) const { return Matrix(*this) *= m; } template Matrix pow(U k) { Matrix ret = id(h); Matrix a = *this; while (k > 0) { if (k & 1) ret *= a; a *= a; k >>= 1; } return ret; } // compound assignment Matrix& operator*=(const Matrix& m) { std::vector> nmat(h, std::vector(m.w, T(0))); for (int i = 0; i < h; ++i) { for (int j = 0; j < m.w; ++j) { for (int k = 0; k < w; ++k) { nmat[i][j] = std::max(nmat[i][j], mat[i][k] + m[k][j]); } } } mat = nmat; return *this; } }; void solve() { lint n; int m; std::cin >> n >> m; Matrix mat(m, m); for (auto& v : mat) { for (auto& x : v) std::cin >> x; } mat = mat.pow(n - 1); lint ans = -INF; for (auto& v : mat) { for (auto& x : v) ans = std::max(ans, x); } std::cout << ans << "\n"; } int main() { std::cin.tie(nullptr); std::ios::sync_with_stdio(false); solve(); return 0; }