using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading; using System.Runtime.CompilerServices; using System.Text; using System.Diagnostics; using System.Numerics; using static System.Console; using static System.Convert; using static System.Math; using static Template; using SC = Scanner; public partial class Solver { public void Solve() { int W, N, M; sc.Make(out W, out N); var J = sc.ArrInt; M = sc.Int; var C = sc.ArrInt; var f = new Dinic(N + M + 2); for (var i = 0; i < N; i++) f.AddEdge(N + M, i, J[i]); for (var i = 0; i < M; i++) f.AddEdge(N + i, N + M + 1, C[i]); var edge = Create(N, () => Create(M, () => 1)); for (var i = 0; i < M; i++) { int Q = sc.Next(); for (var j = 0; j < Q; j++) { edge[sc.Next() - 1][i] = 0; } } for (var i = 0; i < N; i++) for (var j = 0; j < M; j++) f.AddEdge(i, N + j, edge[i][j] * J[i]); WriteLine(f.Execute(N + M, N + M + 1) >= W ? "SHIROBAKO" : "BANSAKUTSUKITA"); } } class Dinic { public List edges;//(index&1)==0:edge, otherwise:reverse edge List[] G; int[] mincost, iter; public Dinic(int V) { iter = new int[V]; mincost = new int[V]; edges = new List(); G = Create(V, () => new List()); } public void AddEdge(int from, int to, int cap) { int edgeIndex = edges.Count; G[from].Add(edgeIndex); edges.Add(new Edge(from, to, cap, edgeIndex)); G[to].Add(edgeIndex + 1); edges.Add(new Edge(to, from, 0, edgeIndex + 1)); } bool ExistAugmentingPath(int s, int t) { for (int i = 0; i < mincost.Length; i++) mincost[i] = -1; var Q = new Queue(); mincost[s] = 0; Q.Enqueue(s); while (Q.Any() && mincost[t] == -1) { var p = Q.Dequeue(); foreach (var eidx in G[p]) { var e = edges[eidx]; if (e.cap > 0 && mincost[e.to] == -1) { mincost[e.to] = mincost[p] + 1; Q.Enqueue(e.to); } } } return mincost[t] != -1; } int FindBottleneck(int idx, int t, int flow) { if (idx == t) return flow; for (; iter[idx] < G[idx].Count; iter[idx]++) { var eg = edges[G[idx][iter[idx]]]; if (eg.cap > 0 && mincost[idx] < mincost[eg.to]) { var d = FindBottleneck(eg.to, t, Min(flow, eg.cap)); if (d > 0) { eg.cap -= d; edges[eg.idx ^ 1].cap += d; return d; } } } return 0; } public int Execute(int s, int t, int f = int.MaxValue) { int flow = 0; while (f > 0 && ExistAugmentingPath(s, t)) { Array.Clear(iter, 0, iter.Length); int df = 0; while ((df = FindBottleneck(s, t, f)) > 0) { flow += df; f -= df; } } return flow; } public class Edge { public int fr, to, idx, cap; public Edge(int f, int t, int c, int i) { fr = f; to = t; cap = c; idx = i; } } } #region Template public partial class Solver { public SC sc = new SC(); static void Main(string[] args) { Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }); var sol = new Solver(); int testcase = 1; //testcase = sol.sc.Int; //var th = new Thread(sol.Solve, 1 << 26);th.Start();th.Join(); while (testcase-- > 0) sol.Solve(); Console.Out.Flush(); } } public static class Template { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool chmin(ref T a, T b) where T : IComparable { if (a.CompareTo(b) > 0) { a = b; return true; } return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool chmax(ref T a, T b) where T : IComparable { if (a.CompareTo(b) < 0) { a = b; return true; } return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void swap(ref T a, ref T b) { var t = b; b = a; a = t; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void swap(this IList A, int i, int j) { var t = A[i]; A[i] = A[j]; A[j] = t; } public static T[] Create(int n, Func f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(); return rt; } public static T[] Create(int n, Func f) { var rt = new T[n]; for (var i = 0; i < rt.Length; ++i) rt[i] = f(i); return rt; } public static void Out(this IList A, out T a) => a = A[0]; public static void Out(this IList A, out T a, out T b) { a = A[0]; b = A[1]; } public static void Out(this IList A, out T a, out T b, out T c) { A.Out(out a, out b); c = A[2]; } public static void Out(this IList A, out T a, out T b, out T c, out T d) { A.Out(out a, out b, out c); d = A[3]; } public static string Concat(this IEnumerable A, string sp) => string.Join(sp, A); public static char ToChar(this int s, char begin = '0') => (char)(s + begin); public static IEnumerable Shuffle(this IEnumerable A) => A.OrderBy(v => Guid.NewGuid()); public static int CompareTo(this T[] A, T[] B, Comparison cmp = null) { cmp = cmp ?? Comparer.Default.Compare; for (var i = 0; i < Min(A.Length, B.Length); i++) { int c = cmp(A[i], B[i]); if (c > 0) return 1; else if (c < 0) return -1; } if (A.Length == B.Length) return 0; if (A.Length > B.Length) return 1; else return -1; } public static string ToStr(this T[][] A) => A.Select(a => a.Concat(" ")).Concat("\n"); public static int ArgMax(this IList A, Comparison cmp = null) { cmp = cmp ?? Comparer.Default.Compare; T max = A[0]; int rt = 0; for (int i = 1; i < A.Count; i++) if (cmp(max, A[i]) < 0) { max = A[i]; rt = i; } return rt; } public static T PopBack(this List A) { var v = A[A.Count - 1]; A.RemoveAt(A.Count - 1); return v; } public static void Fail(T s) { Console.WriteLine(s); Console.Out.Close(); Environment.Exit(0); } } public class Scanner { public string Str => Console.ReadLine().Trim(); public int Int => int.Parse(Str); public long Long => long.Parse(Str); public double Double => double.Parse(Str); public int[] ArrInt => Str.Split(' ').Select(int.Parse).ToArray(); public long[] ArrLong => Str.Split(' ').Select(long.Parse).ToArray(); public char[][] Grid(int n) => Create(n, () => Str.ToCharArray()); public int[] ArrInt1D(int n) => Create(n, () => Int); public long[] ArrLong1D(int n) => Create(n, () => Long); public int[][] ArrInt2D(int n) => Create(n, () => ArrInt); public long[][] ArrLong2D(int n) => Create(n, () => ArrLong); private Queue q = new Queue(); [MethodImpl(MethodImplOptions.AggressiveInlining)] public T Next() { if (q.Count == 0) foreach (var item in Str.Split(' ')) q.Enqueue(item); return (T)Convert.ChangeType(q.Dequeue(), typeof(T)); } public void Make(out T1 v1) => v1 = Next(); public void Make(out T1 v1, out T2 v2) { v1 = Next(); v2 = Next(); } public void Make(out T1 v1, out T2 v2, out T3 v3) { Make(out v1, out v2); v3 = Next(); } public void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4) { Make(out v1, out v2, out v3); v4 = Next(); } public void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5) { Make(out v1, out v2, out v3, out v4); v5 = Next(); } public void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6) { Make(out v1, out v2, out v3, out v4, out v5); v6 = Next(); } public void Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4, out T5 v5, out T6 v6, out T7 v7) { Make(out v1, out v2, out v3, out v4, out v5, out v6); v7 = Next(); } public (T1, T2) Make() { Make(out T1 v1, out T2 v2); return (v1, v2); } public (T1, T2, T3) Make() { Make(out T1 v1, out T2 v2, out T3 v3); return (v1, v2, v3); } public (T1, T2, T3, T4) Make() { Make(out T1 v1, out T2 v2, out T3 v3, out T4 v4); return (v1, v2, v3, v4); } } #endregion