package main import ( "bufio" "fmt" "os" "strconv" ) func configure(scanner *bufio.Scanner) { scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, 1000005), 1000005) } func getNextString(scanner *bufio.Scanner) string { scanned := scanner.Scan() if !scanned { panic("scan failed") } return scanner.Text() } func getNextInt(scanner *bufio.Scanner) int { i, _ := strconv.Atoi(getNextString(scanner)) return i } func getNextInt64(scanner *bufio.Scanner) int64 { i, _ := strconv.ParseInt(getNextString(scanner), 10, 64) return i } func getNextFloat64(scanner *bufio.Scanner) float64 { i, _ := strconv.ParseFloat(getNextString(scanner), 64) return i } func main() { fp := os.Stdin wfp := os.Stdout extra := 0 if os.Getenv("I") == "IronMan" { fp, _ = os.Open(os.Getenv("END_GAME")) extra = 100 } scanner := bufio.NewScanner(fp) configure(scanner) writer := bufio.NewWriter(wfp) defer func() { r := recover() if r != nil { fmt.Fprintln(writer, r) } writer.Flush() }() solve(scanner, writer) for i := 0; i < extra; i++ { fmt.Fprintln(writer, "-----------------------------------") solve(scanner, writer) } } func solve(scanner *bufio.Scanner, writer *bufio.Writer) { n := getNextInt(scanner) m := getNextInt(scanner) g := newGraph(n) rr := make([]rule, m) pp := make([]*rule, n) for i := 0; i < m; i++ { rr[i].g = getNextInt(scanner) - 1 rr[i].r = getNextInt(scanner) rr[i].hh = make([]int, rr[i].r) for j := 0; j < rr[i].r; j++ { rr[i].hh[j] = getNextInt(scanner) - 1 g.AppendEdge(rr[i].hh[j], rr[i].g, 0) } pp[rr[i].g] = &rr[i] } tana := make([]int, n) for i := 0; i < n; i++ { mn := n mi := -1 for j := 0; j < n; j++ { if mn > g.v[j].deg { mn = g.v[j].deg mi = j } } tana[i] = mi for _, e := range g.e[mi] { if g.v[e.to].deg < n { g.v[e.to].deg-- } } g.v[mi].deg = n } var ans int taken := map[int]bool{} for i := 0; i < n; i++ { p := pp[tana[i]] if p == nil { ans++ taken[tana[i]] = true continue } exists := func() bool { for _, h := range p.hh { if taken[h] == false { return false } } return true } if exists() { ans++ taken[tana[i]] = true } } fmt.Fprintln(writer, ans) } type rule struct { g, r int hh []int } type vertex struct { deg int } type edge struct { to, id int } type graph struct { v []vertex e [][]edge } func newGraph(n int) graph { return graph{ v: make([]vertex, n), e: make([][]edge, n), } } func (g *graph) AppendEdge(from, to, id int) { g.e[from] = append(g.e[from], edge{ to: to, id: id, }) g.v[to].deg++ }