#include #include #include #include #include #include #include using namespace std; typedef long long ll; template struct LazySegmentTree { int n; T unit; vector node, lazy; vector lazyFlag; T calc(T a, T b){ T ans; ans = min(a, b); //適宜変える return ans; } T lazyEvaluateNode(T node, T lazy){ return node+lazy; //適宜変える } T clearLazy(){ return 0; //適宜変える } LazySegmentTree(vector v, T UNIT) { int sz = (int)v.size(); unit = UNIT; n = 1; while(n < sz) n *= 2; node.resize(2*n-1, 0); lazy.resize(2*n-1, 0); lazyFlag.resize(2*n-1, false); for(int i=0; i=0; i--) node[i] = calc(node[i*2+1], node[i*2+2]); } void lazyEvaluate(int k, int l, int r) { if(lazyFlag[k]) { node[k] = lazyEvaluateNode(node[k], lazy[k]); if(r - l > 1) { lazy[k*2+1] = lazyEvaluateNode(lazy[k*2+1], lazy[k]); lazy[k*2+2] = lazyEvaluateNode(lazy[k*2+2], lazy[k]); lazyFlag[k*2+1] = lazyFlag[k*2+2] = true; } lazyFlag[k] = false; lazy[k] = clearLazy(); } } //[a, b) //区間[a, b]への更新に対してはupdate(a, b+1, x)と呼ぶ void update(int a, int b, T x, int k=0, int l=0, int r=-1) { if(r < 0) r = n; lazyEvaluate(k, l, r); if(b <= l || r <= a) return; if(a <= l && r <= b) { lazy[k] += x; lazyFlag[k] = true; lazyEvaluate(k, l, r); } else { update(a, b, x, 2*k+1, l, (l+r)/2); update(a, b, x, 2*k+2, (l+r)/2, r); node[k] = calc(node[2*k+1], node[2*k+2]); } } //[a, b) //区間[a, b]へのクエリに対してはquery(a, b+1)と呼ぶ T query(int a, int b, int k=0, int l=0, int r=-1) { if(r < 0) r = n; lazyEvaluate(k, l, r); if(b <= l || r <= a) return unit; if(a <= l && r <= b) return node[k]; T vl = query(a, b, 2*k+1, l, (l+r)/2); T vr = query(a, b, 2*k+2, (l+r)/2, r); return calc(vl, vr); } }; const ll INF = 1e17; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n; cin >> n; vector a(n); for(int i = 0; i < n; i++) cin >> a[i]; LazySegmentTree sgt(a, INF); int q; cin >> q; for(int i = 0; i < q; i++){ int k, l, r; ll c; cin >> k >> l >> r >> c; l--; r--; if(k == 1){ sgt.update(l, r+1, c); }else{ cout << sgt.query(l, r+1) << endl; } } }