#include //#include #define rep(i, a) for (int i = (int)0; i < (int)a; ++i) #define rrep(i, a) for (int i = (int)a - 1; i >= 0; --i) #define REP(i, a, b) for (int i = (int)a; i < (int)b; ++i) #define RREP(i, a, b) for (int i = (int)a - 1; i >= b; --i) #define pb push_back #define eb emplace_back #define all(x) x.begin(), x.end() #define rall(x) x.rbegin(), x.rend() #define popcount __builtin_popcount using ll = long long; constexpr ll mod = 1e9 + 7; constexpr ll INF = 1LL << 60; // #pragma GCC target("avx2") // #pragma GCC optimize("O3") // #pragma GCC optimize("unroll-loops") template inline bool chmin(T &a, T b) { if (a > b) { a = b; return true; } return false; } template inline bool chmax(T &a, T b) { if (a < b) { a = b; return true; } return false; } ll gcd(ll n, ll m) { ll tmp; while (m != 0) { tmp = n % m; n = m; m = tmp; } return n; } ll lcm(ll n, ll m) { return abs(n) / gcd(n, m) * abs(m); //gl=xy } using namespace std; //using namespace atcoder; template< typename Monoid, typename OperatorMonoid = Monoid > struct LazySegmentTree { using F = function< Monoid(Monoid, Monoid) >; using G = function< Monoid(Monoid, OperatorMonoid) >; using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >; int sz, height; vector< Monoid > data; vector< OperatorMonoid > lazy; const F f; const G g; const H h; const Monoid M1; const OperatorMonoid OM0; LazySegmentTree(int n, const F f, const G g, const H h, const Monoid &M1, const OperatorMonoid OM0) : f(f), g(g), h(h), M1(M1), OM0(OM0) { sz = 1; height = 0; while(sz < n) sz <<= 1, height++; data.assign(2 * sz, M1); lazy.assign(2 * sz, OM0); } void set(int k, const Monoid &x) { data[k + sz] = x; } void build() { for(int k = sz - 1; k > 0; k--) { data[k] = f(data[2 * k + 0], data[2 * k + 1]); } } inline void propagate(int k) { if(lazy[k] != OM0) { lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]); lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]); data[k] = reflect(k); lazy[k] = OM0; } } inline Monoid reflect(int k) { return lazy[k] == OM0 ? data[k] : g(data[k], lazy[k]); } inline void recalc(int k) { while(k >>= 1) data[k] = f(reflect(2 * k + 0), reflect(2 * k + 1)); } inline void thrust(int k) { for(int i = height; i > 0; i--) propagate(k >> i); } void update(int a, int b, const OperatorMonoid &x) { thrust(a += sz); thrust(b += sz - 1); for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) { if(l & 1) lazy[l] = h(lazy[l], x), ++l; if(r & 1) --r, lazy[r] = h(lazy[r], x); } recalc(a); recalc(b); } Monoid query(int a, int b) { thrust(a += sz); thrust(b += sz - 1); Monoid L = M1, R = M1; for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) { if(l & 1) L = f(L, reflect(l++)); if(r & 1) R = f(reflect(--r), R); } return f(L, R); } Monoid operator[](const int &k) { return query(k, k + 1); } template< typename C > int find_subtree(int a, const C &check, Monoid &M, bool type) { while(a < sz) { propagate(a); Monoid nxt = type ? f(reflect(2 * a + type), M) : f(M, reflect(2 * a + type)); if(check(nxt)) a = 2 * a + type; else M = nxt, a = 2 * a + 1 - type; } return a - sz; } template< typename C > int find_first(int a, const C &check) { Monoid L = M1; if(a <= 0) { if(check(f(L, reflect(1)))) return find_subtree(1, check, L, false); return -1; } thrust(a + sz); int b = sz; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) { if(a & 1) { Monoid nxt = f(L, reflect(a)); if(check(nxt)) return find_subtree(a, check, L, false); L = nxt; ++a; } } return -1; } template< typename C > int find_last(int b, const C &check) { Monoid R = M1; if(b >= sz) { if(check(f(reflect(1), R))) return find_subtree(1, check, R, true); return -1; } thrust(b + sz - 1); int a = sz; for(b += sz; a < b; a >>= 1, b >>= 1) { if(b & 1) { Monoid nxt = f(reflect(--b), R); if(check(nxt)) return find_subtree(b, check, R, true); R = nxt; } } return -1; } }; void solve(){ int n; cin>>n; vectora(n); rep(i,n)cin>>a[i]; int q; cin>>q; LazySegmentTreeseg (n,[](ll a,ll b){return min(a,b);},[](ll a,ll b){return a+b;},[](ll a,ll b){return a+b;},INF,0); rep(i,n){ seg.set(i,a[i]); } seg.build(); while(q--){ int k,l,r; ll c; cin>>k>>l>>r>>c; l--; if(k==1){ seg.update(l,r,c); } else{ cout<