{-# LANGUAGE BangPatterns #-} import Control.Arrow import qualified Data.ByteString.Char8 as BSC8 import qualified Data.Vector.Fusion.Stream.Monadic as VFSM import qualified Data.Vector.Unboxed as VU import qualified Data.Vector.Unboxed.Mutable as VUM type Parser a = BSC8.ByteString -> Maybe (a, BSC8.ByteString) parseInt :: Parser Int parseInt = fmap (second BSC8.tail) . BSC8.readInt parseM :: Int -> IO (VU.Vector Int) parseM m = VU.unfoldrN m parseInt <$> BSC8.getLine stream :: Monad m => Int -> Int -> VFSM.Stream m Int stream !l !r = VFSM.Stream step l where step x | x < r = return $ VFSM.Yield x (x + 1) | otherwise = return $ VFSM.Done {-# INLINE [0] step #-} {-# INLINE [1] stream #-} rep :: Monad m => Int -> (Int -> m ()) -> m () rep n = flip VFSM.mapM_ (stream 0 n) {-# INLINE rep #-} main :: IO () main = do m <- readLn :: IO Int l <- parseM m r <- VU.unsafeThaw $ VU.replicate 7 (0 :: Int) rep m $ \i -> do VUM.unsafeModify r succ (l VU.! i) d <- VU.unsafeFreeze r print . VU.last $ VU.elemIndices (VU.maximum d) d