#line 1 "a.cpp" #include using namespace std; #line 3 "/home/kotatsugame/library/math/modint.cpp" #include template struct modint{ unsigned int x; constexpr modint()noexcept:x(){} constexpr modint(long long _x)noexcept:x((_x%=m)<0?_x+m:_x){} constexpr unsigned int val()const noexcept{return x;} constexpr modint&operator++()noexcept{if(++x==m)x=0;return*this;} constexpr modint&operator--()noexcept{if(x==0)x=m;--x;return*this;} constexpr modint operator++(int)noexcept{modint res=*this;++*this;return res;} constexpr modint operator--(int)noexcept{modint res=*this;--*this;return res;} constexpr modint&operator+=(const modint&a)noexcept{x+=a.x;if(x>=m)x-=m;return*this;} constexpr modint&operator-=(const modint&a)noexcept{if(x>=1)if(n&1)r*=x; return r; } constexpr modint inv()const noexcept { int s=x,t=m,x=1,u=0; while(t) { int k=s/t; s-=k*t; swap(s,t); x-=k*u; swap(x,u); } return modint(x); } friend constexpr modint operator+(modint a,const modint&b){return a+=b;} friend constexpr modint operator-(modint a,const modint&b){return a-=b;} friend constexpr modint operator*(modint a,const modint&b){return a*=b;} friend constexpr modint operator/(modint a,const modint&b){return a/=b;} friend constexpr modint operator==(const modint&a,const modint&b){return a.x==b.x;} friend constexpr modint operator!=(const modint&a,const modint&b){return a.x!=b.x;} friend ostream&operator<<(ostream&os,const modint&a){return os<>(istream&is,modint&a){long long v;is>>v;a=modint(v);return is;} }; #line 4 "a.cpp" using mint=modint<(int)1e9+7>; int N,M,K; mint X[1024],Y[1024]; void f(int N,mint*X) { int cnt[1024]={1}; int now=0; for(int i=0;i>A; now^=A; for(int j=0;j<1024;j++) { X[j^now]+=cnt[j]; } cnt[now]++; } } main() { cin>>N>>M>>K; f(N,X); f(M,Y); mint ans; for(int i=0;i<1024;i++)ans+=X[i]*Y[K^i]; cout<