#include <iostream> #include <iomanip> #include <algorithm> #include <vector> #include <map> using lint = long long; template <class T> std::map<T, int> compress(std::vector<T>& v) { std::sort(v.begin(), v.end()); v.erase(std::unique(v.begin(), v.end()), v.end()); std::map<T, int> rev; for (int i = 0; i < (int)v.size(); ++i) rev[v[i]] = i; return rev; } constexpr lint XINF = 1 << 20; void solve() { int n; std::cin >> n; std::vector<lint> xs(n), ys(n); for (auto& x : xs) std::cin >> x; for (auto& y : ys) std::cin >> y; auto eval = [&](lint x) { lint ret = 0; for (int i = 0; i < n; ++i) { ret += std::abs(xs[i] - x) * ys[i]; } return ret; }; auto zs = xs; zs.push_back(-XINF); zs.push_back(XINF); compress(zs); int m = zs.size(); int ok = -1, ng = m; while (ng - ok > 1) { int mid = (ok + ng) / 2; if (eval(zs[mid] - 1) > eval(zs[mid])) { ok = mid; } else { ng = mid; } } std::cout << zs[ok] << " " << eval(zs[ok]) << "\n"; } int main() { std::cin.tie(nullptr); std::ios::sync_with_stdio(false); std::cout << std::fixed << std::setprecision(10); solve(); return 0; }