#line 1 "a.cpp" #include using namespace std; #line 3 "/home/kotatsugame/library/math/modint.cpp" #include template struct modint{ unsigned int x; constexpr modint()noexcept:x(){} template constexpr modint(T x_)noexcept:x((x_%=m)<0?x_+m:x_){} constexpr unsigned int val()const noexcept{return x;} constexpr modint&operator++()noexcept{if(++x==m)x=0;return*this;} constexpr modint&operator--()noexcept{if(x==0)x=m;--x;return*this;} constexpr modint operator++(int)noexcept{modint res=*this;++*this;return res;} constexpr modint operator--(int)noexcept{modint res=*this;--*this;return res;} constexpr modint&operator+=(const modint&a)noexcept{x+=a.x;if(x>=m)x-=m;return*this;} constexpr modint&operator-=(const modint&a)noexcept{if(x>=1)if(n&1)r*=x; return r; } constexpr modint inv()const noexcept { int s=x,t=m,x=1,u=0; while(t) { int k=s/t; s-=k*t; swap(s,t); x-=k*u; swap(x,u); } return modint(x); } friend constexpr modint operator+(const modint&a,const modint&b){return modint(a)+=b;} friend constexpr modint operator-(const modint&a,const modint&b){return modint(a)-=b;} friend constexpr modint operator*(const modint&a,const modint&b){return modint(a)*=b;} friend constexpr modint operator/(const modint&a,const modint&b){return modint(a)/=b;} friend constexpr modint operator==(const modint&a,const modint&b){return a.x==b.x;} friend constexpr modint operator!=(const modint&a,const modint&b){return a.x!=b.x;} friend ostream&operator<<(ostream&os,const modint&a){return os<>(istream&is,modint&a){long long v;is>>v;a=modint(v);return is;} }; #line 1 "/home/kotatsugame/library/math/matrix.cpp" #include #include template struct Matrix{ vector >dat; int N,M;//N x M matrix Matrix(){} Matrix(int N_):Matrix(N_,N_){} Matrix(int N_,int M_):N(N_),M(M_),dat(N_,vector(M_)){} vector&operator[](int i){return dat[i];} const vector&operator[](int i)const{return dat[i];} static Matrix eye(int N) { Matrix res(N); for(int i=0;i>=1)if(n&1)res=res*a; return res; } template Matrix operator+(const U&A)const { Matrix res(N,M); for(int i=0;i Matrix operator-(const U&A)const { Matrix res(N,M); for(int i=0;i Matrix operator*(const U&A)const { Matrix res(N,M); for(int i=0;i; using Mat=Matrix; main() { long N;cin>>N; Mat A=Mat::eye(3); A[0][1]=A[1][2]=A[2][0]=-1; A=A.pow(N-1); Mat b(3,1); for(int i=0;i<3;i++)cin>>b[i][0]; A=A*b; for(int i=0;i<3;i++)cout<