#line 1 "a.cpp" #include<iostream> #include<vector> #include<algorithm> using namespace std; #line 1 "/home/kotatsugame/library/graph/MF_Dinic.cpp" //Dinic O(EV^2) #line 3 "/home/kotatsugame/library/graph/MF_Dinic.cpp" #include<utility> #line 5 "/home/kotatsugame/library/graph/MF_Dinic.cpp" #include<queue> #include<limits> template<typename T> struct MF{ struct edge{ int to,rev; T cap; }; vector<vector<edge> >G; vector<int>level,iter; MF(int n_=0):G(n_),level(n_),iter(n_){} void add_edge(int from,int to,T cap) { G[from].push_back({to,(int)G[to].size(),cap}); G[to].push_back({from,(int)G[from].size()-1,0}); } T dfs(int u,int t,T f) { if(u==t)return f; for(;iter[u]<G[u].size();iter[u]++) { edge&e=G[u][iter[u]]; if(e.cap>0&&level[u]<level[e.to]) { T d=dfs(e.to,t,min(f,e.cap)); if(d>0) { e.cap-=d; G[e.to][e.rev].cap+=d; return d; } } } return 0; } T max_flow(int s,int t) { T ret=0; for(;;) { fill(level.begin(),level.end(),-1); queue<int>P; level[s]=0; P.push(s); while(!P.empty()) { int u=P.front();P.pop(); for(edge&e:G[u]) { if(e.cap>0&&level[e.to]<0) { level[e.to]=level[u]+1; P.push(e.to); } } } if(level[t]<0)return ret; fill(iter.begin(),iter.end(),0); for(T f;(f=dfs(s,t,numeric_limits<T>::max()))>0;)ret+=f; } } }; #line 6 "a.cpp" int N,M,D; int u[1000],v[1000],p[1000],q[1000],w[1000]; main() { cin>>N>>M>>D; MF<long>P(2*M+2); int st=2*M,go=2*M+1; for(int i=0;i<M;i++) { cin>>u[i]>>v[i]>>p[i]>>q[i]>>w[i]; u[i]--,v[i]--; P.add_edge(2*i,2*i+1,w[i]); if(u[i]==0)P.add_edge(st,2*i,w[i]); if(v[i]==N-1)P.add_edge(2*i+1,go,w[i]); } for(int i=0;i<M;i++)for(int j=0;j<M;j++)if(v[i]==u[j]&&q[i]+D<=p[j]) { P.add_edge(2*i+1,2*j,w[j]); } cout<<P.max_flow(st,go)<<endl; }