#include using namespace std; #define rep(i, n) for(int i = 0; i < n; i++) #define rep2(i, x, n) for(int i = x; i <= n; i++) #define rep3(i, x, n) for(int i = x; i >= n; i--) #define each(e, v) for(auto &e: v) #define pb push_back #define eb emplace_back #define all(x) x.begin(), x.end() #define rall(x) x.rbegin(), x.rend() #define sz(x) (int)x.size() using ll = long long; using pii = pair; using pil = pair; using pli = pair; using pll = pair; const int inf = (1<<30)-1; const ll INF = (1LL<<60)-1; const double pi = acos(-1.0); const double EPS = 1e-10; template bool chmax(T &x, const T &y){ if(x < y) {x = y; return true;} return false; } template bool chmin(T &x, const T &y){ if(x > y) {x = y; return true;} return false; } template void in(T &x){ cin >> x; } template void out(T x){ cout << x << '\n'; } template void out2(T x){ cout << x << ' '; } template void in(pair &p){ cin >> p.first >> p.second; } template void out(pair p){ cout << p.first << ' ' << p.second << '\n'; } using vi = vector; using vll = vector; #define vec(type, name, a, x) vector name(a, x) #define VEC(type, a, x) vector(a, x) #define vec2(type, name, a, b, x) vector> name(a, VEC(type, b, x)) #define VEC2(type, a, b, x) vector>(a, VEC(type, b, x)) #define vec3(type, name, a, b, c, x) vector>> name(a, VEC2(type, b, c, x)) #define VEC3(type, a, b, c, x) vector>>(a, VEC2(type, b, c, x)) #define vec4(type, name, a, b, c, d, x) vector>>> name(a, VEC3(type, b, c, d, x)) #define VEC4(type, a, b, c, d, x) vector>>>(a, VEC3(type, b, c, d, x)) #define vec5(type, name, a, b, c, d, e, x) vector>>>> name(a, VEC4(type, b, c, d, e, x)) #define VEC5(type, a, b, c, d, e, x) vector>>>>(a, VEC4(type, b, c, d, e, x)) template void in(vector &a){ rep(i, sz(a)) cin >> a[i]; } template void out(const vector &a){ for(auto &e: a) cout << e << '\n'; } template void out2(const vector &a){ for(auto &e: a) cout << e << ' '; cout << '\n'; } template void unique(vector &a){ sort(all(a)), a.erase(unique(all(a)), a.end()); } vector iota(int n){ vector ret(n); iota(all(ret), 0); return ret; } template vector iota(const vector &a, bool greater = false){ vector ret = iota(sz(a)); sort(all(ret), [&](int i, int j){ return (a[i] < a[j])^greater; }); return ret; } struct io_setup{ io_setup(){ ios_base::sync_with_stdio(false); cin.tie(NULL); cout << fixed << setprecision(15); } } io_setup; const int MOD = 1000000007; //const int MOD = 998244353; template struct Binary_Indexed_Tree{ vector bit; const int n; Binary_Indexed_Tree(const vector &v) : n(sz(v)){ bit.resize(n+1); copy(all(v), bit.begin()+1); for(int a = 2; a <= n; a <<= 1){ for(int b = a; b <= n; b += a){ bit[b] += bit[b-a/2]; } } } void add(int i, const T &x){ for(i++; i <= n; i += (i & -i)) bit[i] += x; } void change(int i, const T&x){ add(i, x-query(i, i+1)); } T sum(int i) const{ T ret = 0; for(; i > 0; i -= (i & -i)) ret += bit[i]; return ret; } T query(int l, int r) const{ return sum(r) - sum(l); } int lower_bound(T x) const{ int ret = 0; for(int k = 31-__builtin_clz(n); k >= 0; k--){ if(ret+(1<> N >> Q; vi a(N); in(a); rep(i, N) a[i]--; ll ans = 0; Binary_Indexed_Tree bit1(vector(N, 0)), bit2(vector(N, 0)); vll invl(N+1, 0), invr(N+1, 0); rep(i, N){ bit1.add(a[i], 1); invl[i+1] = invl[i]+bit1.query(a[i]+1, N); } rep3(i, N-1, 0){ bit2.add(a[i], 1); invr[i] = invr[i+1]+bit2.query(0, a[i]); } vll cntl(N, 0), cntr(N, 0), suml(N+1, 0), sumr(N+1, 0); while(Q--){ int l, r; cin >> l >> r; l--; ll ans = invl[l]+invr[r]; rep(i, l) cntl[a[i]]++; rep2(i, r, N-1) cntr[a[i]]++; rep3(i, N-1, 0) suml[i] = suml[i+1]+cntl[i]; rep(i, N) sumr[i+1] = sumr[i]+cntr[i]; rep(i, l) ans += sumr[a[i]]; ll tmp = INF; rep(i, N) chmin(tmp, suml[i+1]+sumr[i]); ans += tmp*(r-l); out(ans); fill(all(cntl), 0), fill(all(cntr), 0), fill(all(suml), 0), fill(all(sumr), 0); } }