//#include #include //#include using namespace std; //using namespace atcoder; typedef long long ll; typedef unsigned int uint; typedef unsigned long long ull; typedef pair p; const int INF = 1e9; const ll LINF = ll(1e18); const int MOD = 1000000007; const int dx[4] = {0, 1, 0, -1}, dy[4] = {-1, 0, 1, 0}; const int Dx[8] = {0, 1, 1, 1, 0, -1, -1, -1}, Dy[8] = {-1, -1, 0, 1, 1, 1, 0, -1}; #define yes cout << "Yes" << endl #define YES cout << "YES" << endl #define no cout << "No" << endl #define NO cout << "NO" << endl #define rep(i, n) for (int i = 0; i < n; i++) #define ALL(v) v.begin(), v.end() #define debug(v) \ cout << #v << ":"; \ for (auto x : v) \ { \ cout << x << ' '; \ } \ cout << endl; template bool chmax(T &a, const T &b) { if (a < b) { a = b; return 1; } return 0; } template bool chmin(T &a, const T &b) { if (b < a) { a = b; return 1; } return 0; } //cout<> n; double px, py, pz; vector x(n), y(n), z(n); cin >> px >> py >> pz; double ps = sqrt(px * px + py * py + pz * pz); rep(i, n) cin >> x[i] >> y[i] >> z[i]; double ans = 0; rep(i, n) { for (int j = i + 1; j < n; j++) { for (int k = j + 1; k < n; k++) { double vx, vy, vz; double ux, uy, uz; vx = x[j] - x[i]; vy = y[j] - y[i]; vz = z[j] - z[i]; ux = x[k] - x[i]; uy = y[k] - y[i]; uz = z[k] - z[i]; double rx, ry, rz; //法線ベクトル rx = vy * uz - vz * uy; ry = vz * ux - vx * uz; rz = vx * uy - vy * ux; double temp = abs(rx * (px - x[i]) + ry * (py - y[i]) + rz * (pz - z[i])); temp /= sqrt(rx*rx+ry*ry+rz*rz); ans+=temp; } } } cout << fixed << setprecision(15); cout << ans << "\n"; }