// >>> TEMPLATES #include using namespace std; using ll = long long; using ld = long double; using i32 = int32_t; using i64 = int64_t; using u32 = uint32_t; using u64 = uint64_t; #define int ll #define double ld #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define rep1(i,n) for (int i = 1; i <= (int)(n); i++) #define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--) #define rep1R(i,n) for (int i = (int)(n); i >= 1; i--) #define loop(i,a,B) for (int i = a; i B; i++) #define loopR(i,a,B) for (int i = a; i B; i--) #define all(x) begin(x), end(x) #define allR(x) rbegin(x), rend(x) #define rng(x,l,r) begin(x) + (l), begin(x) + (r) #define pb push_back #define eb emplace_back #define mp make_pair #define fst first #define snd second template auto constexpr inf = numeric_limits::max()/2-1; auto constexpr INF32 = inf; auto constexpr INF64 = inf; auto constexpr INF = inf; #ifdef LOCAL #include "debug.hpp" #else #define dump(...) (void)(0) #define say(x) (void)(0) #define debug if (0) #endif template struct pque : priority_queue, Comp> { vector &data() { return this->c; } void clear() { this->c.clear(); } }; template using pque_max = pque>; template using pque_min = pque>; template ::value, int> = 0> ostream& operator<<(ostream& os, T const& a) { bool f = true; for (auto const& x : a) os << (f ? "" : " ") << x, f = false; return os; } template ::value, int> = 0> ostream& operator<<(ostream& os, const T (&a)[N]) { bool f = true; for (auto const& x : a) os << (f ? "" : " ") << x, f = false; return os; } template ())), class = typename enable_if::value>::type> istream& operator>>(istream& is, T &a) { for (auto& x : a) is >> x; return is; } template ostream& operator<<(ostream& os, pair const& p) { return os << p.first << " " << p.second; } template istream& operator>>(istream& is, pair& p) { return is >> p.first >> p.second; } struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup; template struct FixPoint : private F { constexpr FixPoint(F&& f) : F(forward(f)) {} template constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward(x)...); } }; struct MakeFixPoint { template constexpr auto operator|(F&& f) const { return FixPoint(forward(f)); } }; #define MFP MakeFixPoint()| #define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__) template struct vec_impl { using type = vector::type>; template static type make_v(size_t n, U&&... x) { return type(n, vec_impl::make_v(forward(x)...)); } }; template struct vec_impl { using type = T; static type make_v(T const& x = {}) { return x; } }; template using vec = typename vec_impl::type; template auto make_v(Args&&... args) { return vec_impl::make_v(forward(args)...); } template void quit(T const& x) { cout << x << endl; exit(0); } template constexpr bool chmin(T& x, U const& y) { if (x > y) { x = y; return true; } return false; } template constexpr bool chmax(T& x, U const& y) { if (x < y) { x = y; return true; } return false; } template constexpr auto sumof(It b, It e) { return accumulate(b, e, typename iterator_traits::value_type{}); } template int sz(T const& x) { return x.size(); } template int lbd(C const& v, T const& x) { return lower_bound(begin(v), end(v), x)-begin(v); } template int ubd(C const& v, T const& x) { return upper_bound(begin(v), end(v), x)-begin(v); } const int dx[] = { 1,0,-1,0,1,-1,-1,1 }; const int dy[] = { 0,1,0,-1,1,1,-1,-1 }; constexpr int popcnt(ll x) { return __builtin_popcountll(x); } // [a,b] template Int rand(Int a, Int b) { static mt19937_64 mt{random_device{}()}; return uniform_int_distribution(a,b)(mt); } i64 irand(i64 a, i64 b) { return rand(a,b); } u64 urand(u64 a, u64 b) { return rand(a,b); } // <<< // >>> BIT struct BIT { int n; vector v; // use v[1..n] BIT(int n = 0) : n(n), v(n+1) {} int size() const { return n; } int operator[](int i) const { return get(i); } int get(int i) const { return sum(i+1)-sum(i); } void set(int i, int x) { add(i,x-get(i)); } void add(int i, int x) { assert(0 <= i); assert(i < n); for (i++; i <= n; i += i&(-i)) v[i] += x; } int sum(int r) const { // [0,r) assert(0 <= r); assert(r <= n); int s = 0; for (int i = r; i > 0; i -= i&(-i)) s += v[i]; return s; } int sum(int l, int r) const { // [l,r) return sum(r)-sum(l); } // lower_bound({sum(0),sum(1),...,sum(n)}, x) int lower_bound(int x) const { if (x <= 0) return 0; int s = 0, i = 0, w = 1; while (2*w <= n) w *= 2; for ( ; w; w >>= 1) { if (i+w <= n && s+v[i+w] < x) { s += v[i+w]; i += w; } } return i+1; } int upper_bound(int x) const { if (x < 0) return 0; int s = 0, i = 0, w = 1; while (2*w <= n) w *= 2; for ( ; w; w >>= 1) { if (i+w <= n && s+v[i+w] <= x) { s += v[i+w]; i += w; } } return i+1; } }; // <<< int32_t main() { int n, q; cin >> n >> q; vector a(n); cin >> a; a.eb(0); repR (i,n) a[i+1] -= a[i]; BIT bit(n+1); rep (i,n+1) if (a[i] != 0) bit.set(i, 1); while (q--) { int t; cin >> t; if (t == 1) { int l, r, x; cin >> l >> r >> x; --l; bit.set(l, 0); a[l] += x; if (a[l] != 0) bit.set(l, 1); bit.set(r, 0); a[r] -= x; if (a[r] != 0) bit.set(r, 1); } else { int l, r; cin >> l >> r; --l; cout << bit.sum(l+1, r) + 1 << "\n"; } } }