// #pragma GCC target("avx2") // #pragma GCC optimize("O3") // #pragma GCC optimize("unroll-loops") #include using namespace std; using ll = long long; using ld = long double; using pll = pair; using pii = pair; using vvl = vector>; using vvi = vector>; using vvpll = vector>; #define rep(i, a, b) for (ll i=(a); i<(b); i++) #define rrep(i, a, b) for (ll i=(a); i>(b); i--) #define pb push_back #define tostr to_string constexpr ll INF = LONG_LONG_MAX; constexpr ll MOD = 1000000007; template vector> list2d(int N, int M, T init) { vector> res(N, vector(M, init)); return res; } template vector>> list3d(int N, int M, int L, T init) { vector>> res(N, vector>(M, vector(L, init))); return res; } void print(ld out) { cout << fixed << setprecision(15) << out << '\n'; } void print(double out) { cout << fixed << setprecision(15) << out << '\n'; } template void print(T out) { cout << out << '\n'; } template void print(pair out) { cout << out.first << ' ' << out.second << '\n'; } template void print(vector A) { rep(i, 0, A.size()) { cout << A[i]; cout << (i == A.size()-1 ? '\n' : ' '); } } template void print(set S) { vector A(S.begin(), S.end()); print(A); } template inline bool chmax(T &x, T y) { return (y > x) ? x = y, true : false; } template inline bool chmin(T &x, T y) { return (y < x) ? x = y, true : false; } ll sum(vector A) { ll res = 0; for (ll a: A) res += a; return res; } ll max(vector A) { ll res = -INF; for (ll a: A) chmax(res, a); return res; } ll min(vector A) { ll res = INF; for (ll a: A) chmin(res, a); return res; } ll toint(string s) { ll res = 0; for (char c : s) { res *= 10; res += (c - '0'); } return res; } int toint(char num) { return num - '0'; } char tochar(int num) { return '0' + num; } inline ll pow(int x, ll n) { ll res = 1; rep(_, 0, n) res *= x; return res; } inline ll pow(ll x, ll n, int mod) { ll res = 1; while (n > 0) { if (n & 1) { res = (res * x) % mod; } x = (x * x) % mod; n >>= 1; } return res; } inline ll floor(ll a, ll b) { if (a < 0) { return (a-b+1) / b; } else { return a / b; } } inline ll ceil(ll a, ll b) { if (a >= 0) { return (a+b-1) / b; } else { return a / b; } } pll divmod(ll a, ll b) { ll d = a / b; ll m = a % b; return {d, m}; } int popcount(ll S) { return __builtin_popcountll(S); } ll gcd(ll a, ll b) { return __gcd(a, b); } struct HeavyLightDecomposition { public: vvl &g; vector< int > sz, in, out, head, rev, par, dep; void build() { sz.assign(g.size(), 0); in.assign(g.size(), 0); out.assign(g.size(), 0); head.assign(g.size(), 0); rev.assign(g.size(), 0); par.assign(g.size(), 0); dep.assign(g.size(), 0); dfs_sz(0, -1, 0); int t = 0; dfs_hld(0, -1, t); } /* k: 0-indexed */ int la(int v, int k) { while(1) { int u = head[v]; if(in[v] - k >= in[u]) return rev[in[v] - k]; k -= in[v] - in[u] + 1; v = par[u]; } } int lca(int u, int v) const { for(;; v = par[head[v]]) { if(in[u] > in[v]) swap(u, v); if(head[u] == head[v]) return u; } } int dist(int u, int v) const { return dep[u] + dep[v] - 2 * dep[lca(u, v)]; } template< typename E, typename Q, typename F, typename S > E query(int u, int v, const E &ti, const Q &q, const F &f, const S &s, bool edge = false) { E l = ti, r = ti; for(;; v = par[head[v]]) { if(in[u] > in[v]) swap(u, v), swap(l, r); if(head[u] == head[v]) break; l = f(q(in[head[v]], in[v] + 1), l); } return s(f(q(in[u] + edge, in[v] + 1), l), r); } template< typename E, typename Q, typename F > E query(int u, int v, const E &ti, const Q &q, const F &f, bool edge = false) { return query(u, v, ti, q, f, f, edge); } template< typename Q > void add(int u, int v, const Q &q, bool edge = false) { for(;; v = par[head[v]]) { if(in[u] > in[v]) swap(u, v); if(head[u] == head[v]) break; q(in[head[v]], in[v] + 1); } q(in[u] + edge, in[v] + 1); } /* {parent, child} */ vector< pair< int, int > > compress(vector< int > &remark) { auto cmp = [&](int a, int b) { return in[a] < in[b]; }; sort(begin(remark), end(remark), cmp); remark.erase(unique(begin(remark), end(remark)), end(remark)); int K = (int) remark.size(); for(int k = 1; k < K; k++) remark.emplace_back(lca(remark[k - 1], remark[k])); sort(begin(remark), end(remark), cmp); remark.erase(unique(begin(remark), end(remark)), end(remark)); vector< pair< int, int > > es; stack< int > st; for(auto &k : remark) { while(!st.empty() && out[st.top()] <= in[k]) st.pop(); if(!st.empty()) es.emplace_back(st.top(), k); st.emplace(k); } return es; } explicit HeavyLightDecomposition(vvl &g) : g(g) {} private: void dfs_sz(int idx, int p, int d) { dep[idx] = d; par[idx] = p; sz[idx] = 1; if(g[idx].size() && g[idx][0] == p) swap(g[idx][0], g[idx].back()); for(auto &to : g[idx]) { if(to == p) continue; dfs_sz(to, idx, d + 1); sz[idx] += sz[to]; if(sz[g[idx][0]] < sz[to]) swap(g[idx][0], to); } } void dfs_hld(int idx, int p, int ×) { in[idx] = times++; rev[in[idx]] = idx; for(auto &to : g[idx]) { if(to == p) continue; head[to] = (g[idx][0] == to ? head[idx] : to); dfs_hld(to, idx, times); } out[idx] = times; } }; // 区間加算BIT(区間加算・区間合計取得) template struct BIT2 { ll N; vector data0, data1; BIT2() {}; BIT2(int N) { resize(N); } void resize(int n) { // 添字0が使えないので、内部的には全て1-indexedとして扱う N = ++n; data0.resize(N); data1.resize(N); } void _add(vector &data, int k, T x) { k++; while (k < N) { data[k] += x; k += k & -k; } } T _get(vector &data, int k) { k++; T s = 0; while (k) { s += data[k]; k -= k & -k; } return s; } // 区間[l,r)に値xを加算 void add(int l, int r, T x) { _add(data0, l, -x*(l-1)); _add(data0, r, x*(r-1)); _add(data1, l, x); _add(data1, r, -x); } // 1点加算 void add(int i, T x) { add(i, i+1, x); } // 区間[l,r)の和を取得 T query(int l, int r) { return _get(data1, r-1) * (r-1) + _get(data0, r-1) - _get(data1, l-1) * (l-1) - _get(data0, l-1); } // 1点取得 T get(int i) { return query(i, i+1); } // 1点更新 void update(int i, T x) { add(i, i+1, x - get(i)); } }; int main() { cin.tie(0); ios::sync_with_stdio(false); ll N; cin >> N; vvl nodes(N); vector> edges(N-1); vector W(N-1); rep(i, 0, N-1) { ll u, v, w; cin >> u >> v >> w; nodes[u].pb(v); edges[i] = {u, v, w}; } HeavyLightDecomposition hld(nodes); hld.build(); BIT2 bit(N); for (auto edge : edges) { ll u, v, w; tie(u, v, w) = edge; hld.add(u, v, [&](ll a, ll b) { bit.add(a, b, w); }, true); } ll Q; cin >> Q; rep(i, 0, Q) { ll op; cin >> op; if (op == 1) { ll a, x; cin >> a >> x; // 辺属性なので始点は+1 bit.add(hld.in[a]+1, hld.out[a], x); } else { ll b; cin >> b; ll ans = hld.query(0, b, 0LL, [&](ll a, ll b) { return bit.query(a, b); }, [](ll a, ll b) { return a + b; }, true); print(ans); } } return 0; }