#include #define rep(i, n) for(int(i) = 0; (i) < (n); (i)++) #define FOR(i, m, n) for(int(i) = (m); (i) < (n); (i)++) #define ALL(v) (v).begin(), (v).end() #define LLA(v) (v).rbegin(), (v).rend() #define PB push_back #define MP(a, b) make_pair((a), (b)) using namespace std; template inline vector make_vec(size_t a, T val) { return vector(a, val); } template inline auto make_vec(size_t a, Ts... ts) { return vector(a, make_vec(ts...)); } template inline T read() { T t; cin >> t; return t; } template inline vector readv(size_t sz) { vector ret(sz); rep(i, sz) cin >> ret[i]; return ret; } template inline tuple reads() { return {read()...}; } template struct edge { int to; T cost; edge(int t, T c) : to(t), cost(c) {} }; using ll = long long; using pii = pair; using pll = pair; using Graph = vector>; template using WGraph = vector>>; const int INF = 1 << 30; const ll LINF = 1LL << 60; const int MOD = 1e9 + 7; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int N = read(); auto B = readv(N); vector zero, ball; rep(i, N) { if(B[i] == 0) { zero.push_back(i); } if(B[i] > 1) { for(int j = 0; j < B[i] - 1; j++) ball.push_back(i); } } ll res = 0; rep(i, zero.size()) { res += abs(zero[i] - ball[i]); } cout << res << endl; }