#include using namespace std; //#define int long long typedef long long ll; typedef unsigned long long ul; typedef unsigned int ui; const ll mod = 1000000007; // const ll mod = 998244353; const ll INF = mod * mod; const int INF_N = 1e+9; typedef pair P; #define rep(i,n) for(int i=0;i=0;i--) #define Rep(i,sta,n) for(int i=sta;i=1;i--) #define Rep1(i,sta,n) for(int i=sta;i<=n;i++) #define all(v) (v).begin(),(v).end() typedef pair LP; typedef long double ld; typedef pair LDP; const ld eps = 1e-12; const ld pi = acos(-1.0); //typedef vector> mat; typedef vector vec; //繰り返し二乗法 ll mod_pow(ll a, ll n, ll m) { ll res = 1; while (n) { if (n & 1)res = res * a%m; a = a * a%m; n >>= 1; } return res; } struct modint { ll n; modint() :n(0) { ; } modint(ll m) :n(m) { if (n >= mod)n %= mod; else if (n < 0)n = (n%mod + mod) % mod; } operator int() { return n; } }; bool operator==(modint a, modint b) { return a.n == b.n; } modint operator+=(modint &a, modint b) { a.n += b.n; if (a.n >= mod)a.n -= mod; return a; } modint operator-=(modint &a, modint b) { a.n -= b.n; if (a.n < 0)a.n += mod; return a; } modint operator*=(modint &a, modint b) { a.n = ((ll)a.n*b.n) % mod; return a; } modint operator+(modint a, modint b) { return a += b; } modint operator-(modint a, modint b) { return a -= b; } modint operator*(modint a, modint b) { return a *= b; } modint operator^(modint a, int n) { if (n == 0)return modint(1); modint res = (a*a) ^ (n / 2); if (n % 2)res = res * a; return res; } //逆元(Eucledean algorithm) ll inv(ll a, ll p) { return (a == 1 ? 1 : (1 - p * inv(p%a, a)) / a + p); } modint operator/(modint a, modint b) { return a * modint(inv(b, mod)); } const int max_n = 1 << 18; modint fact[max_n], factinv[max_n]; void init_f() { fact[0] = modint(1); for (int i = 0; i < max_n - 1; i++) { fact[i + 1] = fact[i] * modint(i + 1); } factinv[max_n - 1] = modint(1) / fact[max_n - 1]; for (int i = max_n - 2; i >= 0; i--) { factinv[i] = factinv[i + 1] * modint(i + 1); } } modint comb(int a, int b) { if (a < 0 || b < 0 || a < b)return 0; return fact[a] * factinv[b] * factinv[a - b]; } using mP = pair; int dx[4] = { 0,1,0,-1 }; int dy[4] = { 1,0,-1,0 }; // 通常の遅延伝搬セグメント木の作用素側のみを取り出してできる木を「双対セグメント木」と呼ぶ。 // ※変更された値を出力する場合に使用する。 // 値の更新: auto h = [](int a, int b){return b;}; // 値の加算: auto f = [](int a, int b){return a+b;}; template< typename OperatorMonoid > struct DuelSegmentTree { using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >; int sz, height; vector< OperatorMonoid > lazy; const H h; const OperatorMonoid OM0; DuelSegmentTree(int n, const H h, const OperatorMonoid OM0) : h(h), OM0(OM0) { sz = 1; height = 0; while(sz < n) sz <<= 1, height++; lazy.assign(2 * sz, OM0); } inline void propagate(int k) { if(lazy[k] != OM0) { lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]); lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]); lazy[k] = OM0; } } inline void thrust(int k) { for(int i = height; i > 0; i--) propagate(k >> i); } void update(int a, int b, const OperatorMonoid &x) { thrust(a += sz); thrust(b += sz - 1); for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) { if(l & 1) lazy[l] = h(lazy[l], x), ++l; if(r & 1) --r, lazy[r] = h(lazy[r], x); } } OperatorMonoid operator[](int k) { thrust(k += sz); return lazy[k]; } }; void solve() { int n, q; cin >> n >> q; vector a(n); rep(i, n) cin >> a[i]; vector c(q); vector x(q), y(q); rep(i, q) cin >> c[i] >> x[i] >> y[i]; vector b(n, 0); auto f = [](int a, int b){return a+b;}; DuelSegmentTree seg(n, f, 0); per(i, q){ int id = x[i]-1; if(c[i] == 'A'){ b[id] += y[i]*seg[id]; }else{ seg.update(id, y[i], 1); } } rep(i, n){ b[i] += a[i]*seg[i]; } rep(i, n){ if(i) cout << " "; cout << b[i]; } cout << endl; } signed main() { ios::sync_with_stdio(false); cin.tie(0); //cout << fixed << setprecision(10); //init_f(); //init(); //int t; cin >> t; rep(i, t)solve(); solve(); // stop return 0; }