#include #define rep(i, n) for(int(i) = 0; (i) < (n); (i)++) #define FOR(i, m, n) for(int(i) = (m); (i) < (n); (i)++) #define ALL(v) (v).begin(), (v).end() #define LLA(v) (v).rbegin(), (v).rend() #define SZ(v) (v).size() #define INT(...) \ int __VA_ARGS__; \ read(__VA_ARGS__) #define LL(...) \ ll __VA_ARGS__; \ read(__VA_ARGS__) #define DOUBLE(...) \ double __VA_ARGS__; \ read(__VA_ARGS__) #define CHAR(...) \ char __VA_ARGS__; \ read(__VA_ARGS__) #define STRING(...) \ string __VA_ARGS__; \ read(__VA_ARGS__) #define VEC(type, name, size) \ vector name(size); \ read(name) using namespace std; using ll = long long; using pii = pair; using pll = pair; using Graph = vector>; template struct edge { int to; T cost; edge(int t, T c) : to(t), cost(c) {} }; template using WGraph = vector>>; const int INF = 1 << 30; const ll LINF = 1LL << 60; const int MOD = 1e9 + 7; template inline vector make_vec(size_t a, T val) { return vector(a, val); } template inline auto make_vec(size_t a, Ts... ts) { return vector(a, make_vec(ts...)); } void read() {} template inline void read(T &a) { cin >> a; } template inline void read(pair &p) { read(p.first), read(p.second); } template inline void read(vector &v) { for(auto &a : v) read(a); } template inline void read(Head &head, Tail &... tail) { read(head), read(tail...); } template inline void chmax(T &a, T &b) { (a < b ? a = b : a); } template inline void chmin(T &a, T &b) { (a > b ? a = b : a); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); DOUBLE(a, b, c); if(a < 0) { a *= -1; b *= -1; c *= -1; } if(b == 0 && c == 0) { cout << 0 << endl; } else if(b == 0) { if(c > 0) { cout << "imaginary" << endl; } else { cout << -sqrt(-c / a) << " " << sqrt(-c / a) << endl; } } else if(c == 0) { cout << min(0.0, -b / a) << " " << max(0.0, -b / a) << endl; } else { if(b * b - 4 * a * c == 0) { cout << ((-b + sqrt(b * b - 4.0 * a * c)) / (2.0 * a)) << endl; } else if(b * b - 4 * a * c < 0) { cout << "imaginary" << endl; } else { cout << ((-b - sqrt(b * b - 4.0 * a * c)) / (2.0 * a)) << " " << ((-b + sqrt(b * b - 4.0 * a * c)) / (2.0 * a)) << endl; } } }