//@formatter:off #include #define overload4(_1,_2,_3,_4,name,...) name #define rep1(i,n) for (ll i = 0; i < ll(n); ++i) #define rep2(i,s,n) for (ll i = ll(s); i < ll(n); ++i) #define rep3(i,s,n,d) for(ll i = ll(s); i < ll(n); i+=d) #define rep(...) overload4(__VA_ARGS__,rep3,rep2,rep1)(__VA_ARGS__) #define rrep(i,n) for (ll i = ll(n)-1; i >= 0; i--) #define all(a) a.begin(),a.end() #define rall(a) a.rbegin(),a.rend() #define pb push_back #define eb emplace_back #define vi vector #define vvi vector> #define vl vector #define vvl vector> #define vd vector #define vvd vector> #define vs vector #define vc vector #define vvc vector> #define vb vector #define vvb vector> #define vp vector

#define vvp vector> #ifdef __LOCAL #define debug(...) { cout << #__VA_ARGS__; cout << ": "; print(__VA_ARGS__); cout << flush; } #else #define debug(...) void(0) #endif #define INT(...) int __VA_ARGS__;scan(__VA_ARGS__) #define LL(...) ll __VA_ARGS__;scan(__VA_ARGS__) #define STR(...) string __VA_ARGS__;scan(__VA_ARGS__) #define CHR(...) char __VA_ARGS__;scan(__VA_ARGS__) #define DBL(...) double __VA_ARGS__;scan(__VA_ARGS__) #define LD(...) ld __VA_ARGS__;scan(__VA_ARGS__) using namespace std; using ll = long long; using P = pair; using LP = pair; template istream& operator>>(istream &is,pair &p) { return is >> p.first >> p.second; } template ostream& operator<<(ostream &os,const pair &p) { return os<<'{'< istream& operator>>(istream &is,vector &v) { for(T &t:v){is>>t;} return is; } template ostream& operator<<(ostream &os,const vector &v) { os<<'[';rep(i,v.size())os< void fin(T a) { cout << a << '\n'; exit(0); } template bool chmin(T& a,T b) {if(a > b){a = b; return true;} return false;} template bool chmax(T& a,T b) {if(a < b){a = b; return true;} return false;} void scan(){} template void scan(Head& head, Tail&... tail){ cin >> head; scan(tail...); } template void print(const T& t){ cout << t << '\n'; } template void print(const Head& head, const Tail&... tail){ cout< struct matrix { int h, w; vector> v; constexpr matrix(int h, int w, T t) : h(h), w(w), v(vector>(h, vector(w, t))) {} constexpr matrix(vector> v) : v(v), h(v.size()), w(v[0].size()) {} constexpr matrix &operator+=(const matrix &a) { rep(i, h) rep(j, w) v[i][j] += a.v[i][j]; return *this; } constexpr matrix &operator*=(const int &k) { rep(i, h) rep(j, w) v[i][j] *= k; return *this; } constexpr matrix &operator-=(const matrix &a) { *this += a * (-1); return *this; } constexpr matrix operator+(const matrix &a) const { return res(*this) += a; } constexpr matrix operator*(const int &k) const { return res(*this) *= k; } constexpr matrix operator-(const matrix &a) const { return res(*this) -= a; } constexpr matrix operator*(const matrix &a) const { matrix res(h, a.w, 0); rep(i, h) rep(j, a.h) rep(k, a.w) res.v[i][k] = res.v[i][k] + v[i][j] * a.v[j][k]; return res; } constexpr matrix &operator*=(const matrix &a) { return *this = *this * a; } constexpr matrix pow(ll t) const { matrix res(h, w, 0), a(*this); rep(i, h) res.v[i][i] = T(1); while (t > 0) { if (t & 1) res *= a; t >>= 1; a *= a; } return res; } vector &operator[](int i) { assert(i < h); return v[i]; } }; struct f2 { int x; f2(int x = 0) : x(x) {} }; f2 operator*(const f2 &a, const f2 &b) { return f2(a.x & b.x); } f2 operator+(const f2 &a, const f2 &b) { return f2(a.x | b.x); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); INT(n, m); LL(t); vector init(n, vector(1, f2())); init[0][0].x = 1; auto init_m = matrix(init); vector trans(n, vector(n, f2())); rep(_, m) { INT(a, b); trans[b][a] = 1; } auto trans_m = matrix(trans); auto ans = trans_m.pow(t) * init_m; int cnt = 0; rep(i, n) cnt += ans.v[i][0].x; print(cnt); }