// >>> TEMPLATES #include using namespace std; using ll = long long; using ld = long double; using i32 = int32_t; using i64 = int64_t; using u32 = uint32_t; using u64 = uint64_t; #define int ll #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define rep1(i,n) for (int i = 1; i <= (int)(n); i++) #define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--) #define rep1R(i,n) for (int i = (int)(n); i >= 1; i--) #define loop(i,a,B) for (int i = a; i B; i++) #define loopR(i,a,B) for (int i = a; i B; i--) #define all(x) begin(x), end(x) #define allR(x) rbegin(x), rend(x) #define rng(x,l,r) begin(x) + (l), begin(x) + (r) #define pb push_back #define eb emplace_back #define fst first #define snd second template auto mp(A &&a, B &&b) { return make_pair(forward(a), forward(b)); } template auto mt(T&&... x) { return make_tuple(forward(x)...); } template auto constexpr inf = numeric_limits::max()/2-1; auto constexpr INF32 = inf; auto constexpr INF64 = inf; auto constexpr INF = inf; #ifdef LOCAL #include "debug.hpp" #else #define dump(...) (void)(0) #define say(x) (void)(0) #define debug if (0) #endif template struct pque : priority_queue, Comp> { vector &data() { return this->c; } void clear() { this->c.clear(); } }; template using pque_max = pque>; template using pque_min = pque>; template ::value, int> = 0> ostream& operator<<(ostream& os, T const& a) { bool f = true; for (auto const& x : a) os << (f ? "" : " ") << x, f = false; return os; } template ::value, int> = 0> ostream& operator<<(ostream& os, const T (&a)[N]) { bool f = true; for (auto const& x : a) os << (f ? "" : " ") << x, f = false; return os; } template ())), class = typename enable_if::value>::type> istream& operator>>(istream& is, T &a) { for (auto& x : a) is >> x; return is; } template ostream& operator<<(ostream& os, pair const& p) { return os << p.first << " " << p.second; } template istream& operator>>(istream& is, pair& p) { return is >> p.first >> p.second; } struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup; template struct FixPoint : private F { constexpr FixPoint(F&& f) : F(forward(f)) {} template constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward(x)...); } }; struct MakeFixPoint { template constexpr auto operator|(F&& f) const { return FixPoint(forward(f)); } }; #define MFP MakeFixPoint()| #define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__) template struct vec_impl { using type = vector::type>; template static type make_v(size_t n, U&&... x) { return type(n, vec_impl::make_v(forward(x)...)); } }; template struct vec_impl { using type = T; static type make_v(T const& x = {}) { return x; } }; template using vec = typename vec_impl::type; template auto make_v(Args&&... args) { return vec_impl::make_v(forward(args)...); } template void quit(T const& x) { cout << x << endl; exit(0); } template constexpr bool chmin(T& x, U const& y) { if (x > y) { x = y; return true; } return false; } template constexpr bool chmax(T& x, U const& y) { if (x < y) { x = y; return true; } return false; } template constexpr auto sumof(It b, It e) { return accumulate(b, e, typename iterator_traits::value_type{}); } template int sz(T const& x) { return x.size(); } template int lbd(C const& v, T const& x) { return lower_bound(begin(v), end(v), x)-begin(v); } template int ubd(C const& v, T const& x) { return upper_bound(begin(v), end(v), x)-begin(v); } const int dx[] = { 1,0,-1,0,1,-1,-1,1 }; const int dy[] = { 0,1,0,-1,1,1,-1,-1 }; constexpr int popcnt(ll x) { return __builtin_popcountll(x); } // [a,b] template Int rand(Int a, Int b) { static mt19937_64 mt{random_device{}()}; return uniform_int_distribution(a,b)(mt); } i64 irand(i64 a, i64 b) { return rand(a,b); } u64 urand(u64 a, u64 b) { return rand(a,b); } template void shuffle(It l, It r) { shuffle(l, r, mt19937_64(random_device{}())); } // <<< // >>> semi-ring struct SemiRing { using T = bool; T a; SemiRing() { *this = zero(); } SemiRing(T a) : a(a) {} T val() const { return a; } static SemiRing zero() { return 0; } static SemiRing one() { return 1; } SemiRing operator*(SemiRing const& r) const { if (*this == zero() || r == zero()) return zero(); if (*this == one()) return r; if (r == one()) return *this; return a & r.a; } SemiRing operator+(SemiRing const& r) const { if (*this == zero()) return r; if (r == zero()) return *this; return a or r.a; } SemiRing& operator*=(SemiRing const& r) { return *this = (*this)*r; } SemiRing& operator+=(SemiRing const& r) { return *this = (*this)+r; } bool operator==(SemiRing const& r) const { return a == r.a; } friend ostream& operator<<(ostream& os, SemiRing const& x) { return os << x.a; } }; #ifdef LOCAL string to_s(SemiRing const& x) { return to_s(x.a); } #endif // <<< template T semi_ring_one() { return 1; } template <> SemiRing semi_ring_one() { return SemiRing::one(); } // >>> matrix using 1d vector template struct Matrix { int n, m; vector a; Matrix() {} Matrix(int n, int m) : n(n), m(m), a(n*m) { assert(n > 0 && m > 0); } Matrix(initializer_list> init) { n = init.size(); assert(n > 0); m = init.begin()->size(); assert(m > 0); a.resize(n*m); int i = 0; for (auto const& ls : init) { assert((int)ls.size() == m); for (auto const& x : ls) { a[i++] = x; } } } auto operator[](int i) const { assert(0 <= i); assert(i < n); return a.begin() + i*m; } auto operator[](int i) { assert(0 <= i); assert(i < n); return a.begin() + i*m; } bool operator==(Matrix const& x) const { if (n != x.n || m != x.m) return false; rep (i, n) rep (j, m) if ((*this)[i][j] != x[i][j]) return false; return true; } bool operator!=(Matrix const& x) const { return !(*this == x); } Matrix operator+() const { return *this; } Matrix operator+(Matrix const& x) const { return Matrix(*this) += x; } Matrix& operator+=(Matrix const& x) { assert(n == x.n && m == x.m); rep (i, n) rep (j, m) (*this)[i][j] += x[i][j]; return *this; } Matrix operator*(Matrix const& x) const { assert(m == x.n); Matrix ret(n, x.m); rep (i, n) rep (j, m) rep (k, x.m) ret[i][k] += (*this)[i][j] * x[j][k]; return ret; } Matrix& operator*=(Matrix const& x) { auto res = (*this)*x; swap(a, res.a); return *this; } Matrix operator*(T const& c) const { return Matrix(*this) *= c; } Matrix& operator*=(T const& c) { rep (i, n) rep (j, m) (*this)[i][j] *= c; return *this; } friend Matrix operator*(T const& c, Matrix const& x) { Matrix ret = x; rep (i, x.n) rep (j, x.m) ret[i][j] = c*x[i][j]; return ret; } static Matrix identity(int n) { Matrix ret(n, n); rep (i, n) ret[i][i] = 1; return ret; } Matrix pow(ll k) const { assert(n == m); assert(k >= 0); Matrix v = *this, r = Matrix::identity(n); for (; k > 0; k >>= 1, v *= v) if (k&1) r *= v; return r; } #if 1 Matrix operator-() const { Matrix x = *this; rep (i, n) rep (j, m) x[i][j] = -x[i][j]; return x; } Matrix& operator-=(Matrix const& x) { assert(n == x.n && m == x.m); rep (i, n) rep (j, m) (*this)[i][j] -= x[i][j]; return *this; } Matrix operator-(Matrix const& x) const { return Matrix(*this) -= x; } Matrix& operator/=(T const& c) { rep (i, n) rep (j, m) (*this)[i][j] /= c; return *this; } Matrix operator/(T const& c) const { return Matrix(*this) /= c; } #endif friend istream& operator>>(istream& is, Matrix& x) { rep (i, x.n) rep (j, x.m) is >> x[i][j]; return is; } #ifdef LOCAL friend string to_s(Matrix const& x) { string ret; rep (i, x.n) { ret += "\n("; rep (j, x.m) ret += " " + to_s(x[i][j]); ret += " )"; } return ret += "\n"; } #endif }; // <<< using Mat = Matrix; int32_t main() { int n, m, t; cin >> n >> m >> t; Mat A(n, n); rep (i, m) { int a, b; cin >> a >> b; A[a][b] = 1; } A = A.pow(t); int ans = 0; rep (i, n) if (A[0][i].val()) ans++; cout << ans << "\n"; }