#pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #include #include #include //#include //using namespace atcoder; using namespace std; using i32 = int_fast32_t; using i64 = int_fast64_t; using usize = size_t; using u32 = uint_fast32_t; using u64 = uint_fast64_t; using i128 = __int128_t; using u128 = __uint128_t; template using vec = vector; #define rep(i, n) for (i64 i = 0; i < (i64)(n); ++i) #define all(a) (a).begin(),(a).end() #define rall(a) (a).rbegin(),(a).rend() #define len(hoge) (i64)((hoge).size()) using P = pair; void solve(){ } int main(){ ios::sync_with_stdio(false); std::cin.tie(nullptr); i64 n; cin >> n; i64 sum_a = 0,sum_b = 0; vec a(n),b(n); rep(i,n){ cin >> a[i]; sum_a += a[i]; } rep(i,n){ cin >> b[i]; sum_b += b[i]; } if(a == b){ cout << 0 << endl; return 0; } if((sum_a - sum_b) > 0 && (sum_a - sum_b) % 2 == 0){ cout << (sum_a - sum_b) / 2 << endl; }else{ cout << -1 << endl; } }