#pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #include #include #include #include //#include //using namespace atcoder; using namespace std; using i32 = int_fast32_t; using i64 = int_fast64_t; using usize = size_t; using u32 = uint_fast32_t; using u64 = uint_fast64_t; using i128 = __int128_t; using u128 = __uint128_t; template using vec = vector; #define rep(i, n) for (i64 i = 0; i < (i64)(n); ++i) #define all(a) (a).begin(),(a).end() #define rall(a) (a).rbegin(),(a).rend() #define len(hoge) (i64)((hoge).size()) using P = pair; void solve(){ } int main(){ ios::sync_with_stdio(false); std::cin.tie(nullptr); i64 n,k; cin >> n >> k; vec a(n); rep(i,n){ cin >> a[i]; a[i] = abs(a[i]); } map mp; for(i32 i = 2; i * i < k; i++){ while(k % i == 0){ k /= i; mp[i]++; } } if(k != 1)mp[k]++; rep(i,n){ for(auto &[key,val]:mp){ if(a[i] % key == 0 && val > 0){ a[i] /= key; val--; } } } for(auto [key,val]:mp){ //cout << key << " : " << val << endl; if(val){ cout << "NO" << endl; return 0; } } cout << "YES" << endl; }