#include #define EPS 1e-9 #define INF 1070000000LL #define MOD 1000000007LL #define fir first #define foreach(it,X) for(auto it=(X).begin();it!=(X).end();it++) #define numa(x,a) for(auto x: a) #define ite iterator #define mp make_pair #define rep(i,n) rep2(i,0,n) #define rep2(i,m,n) for(int i=m;i<(n);i++) #define pb push_back #define pf push_front #define sec second #define sz(x) ((int)(x).size()) #define ALL( c ) (c).begin(), (c).end() #define gcd(a,b) __gcd(a,b) #define mem(x,n) memset(x,n,sizeof(x)) #define endl "\n" using namespace std; template void deploy(std::ostream &os, const TUPLE &tuple){} template void deploy(std::ostream &os, const TUPLE &t){ os << (POS == 0 ? "" : ", ") << get(t); deploy(os, t); } template std::ostream& operator<<(std::ostream &os, std::pair &p){ os << "(" << p.first <<", " << p.second <<")";return os; } template std::ostream& operator<<(std::ostream &os, std::vector &v){ int remain = v.size(); os << "{"; for(auto e: v) os << e << (--remain == 0 ? "}" : ", "); return os; } template std::ostream& operator<<(std::ostream &os, std::set &v){ int remain = v.size(); os << "{"; for(auto e: v) os << e << (--remain == 0 ? "}" : ", "); return os; } template std::ostream& operator<<(std::ostream &os, std::map &mp){ int remain = mp.size(); os << "{"; for(auto e: mp) os << "(" << e.first << " -> " << e.second << ")" << (--remain == 0 ? "}" : ", "); return os; } #define DEBUG1(var0) { std::cerr << (#var0) << "=" << (var0) << endl; } #define DEBUG2(var0, var1) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG1(var1); } #define DEBUG3(var0, var1, var2) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG2(var1,var2); } #define DEBUG4(var0, var1, var2, var3) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG3(var1,var2,var3); } using ll = long long; int H,W; char board[300][300]; struct A{ vector > bounds; set > adj; pair root; int color; A(){}; A(int color_, const vector > bounds_, const pair root_){ color = color_; bounds = bounds_; root = root_; } }; map , A> areas; bool used[300][300]; pair root[300][300]; vector > area; int dx[] = {-1,0,0,1}; int dy[] = {0,1,-1,0}; inline bool OK(int x , int y){ return 0 <= x && x < H && 0 <= y && y < W; } void dfs(int i, int j, pair myroot){ if (used[i][j]) { return; } used[i][j] = true; root[i][j] = myroot; area.pb(mp(i,j)); rep(k,4){ int nx = i + dx[k], ny = j + dy[k]; if (OK(nx,ny) && board[i][j] == board[nx][ny]) { dfs(nx,ny,myroot); } } } vector > build_bound(){ vector > bounds; for (auto a : area){ rep(i,4){ int ax = a.fir + dx[i]; int ay = a.sec + dy[i]; if (OK(ax, ay)) { if (!used[ax][ay] || root[ax][ay] != root[a.fir][a.sec]) { bounds.pb(a); break; } }else{ bounds.pb(a); break; } } } return bounds; } void build_adj(){ for (auto &a : areas) { for (auto &b : a.sec.bounds){ rep(i,4){ int nx = b.fir + dx[i]; int ny = b.sec + dy[i]; if (OK(nx,ny) && root[nx][ny] != root[b.fir][b.sec]) { a.sec.adj.insert(root[nx][ny]); } } } } } void build(){ rep(i,H){ rep(j,W){ if (!used[i][j]) { dfs(i,j,mp(i,j)); areas[mp(i,j)] = A(board[i][j] - '0', build_bound(), mp(i,j)); area.clear(); } } } build_adj(); } inline pair parent(const pair &a){ if (areas[a].root == a) { return a; }else{ return areas[a].root = parent(areas[a].root); } } void print(){ rep(i,H){ rep(j,W){ if (j) { cout << ' '; } auto myroot = parent(root[i][j]); char c = '0' + areas[myroot].color; cout << c; } cout << endl; } rep(i,H){ rep(j,W){ DEBUG3(i,j,root[i][j]); auto myroot = parent(root[i][j]); DEBUG3(i,j, myroot); } } } void paint(int R,int C, int X){ auto myroot = parent(root[R][C]); if (areas[myroot].color == X) { return; } auto adj = areas[myroot].adj; set > new_adj; for (pair a : adj){ //merge auto adj_root = parent(a); for (auto &b : areas[adj_root].adj) { new_adj.insert(b); } areas[adj_root].root = myroot; } for (auto it = new_adj.begin(); it != new_adj.end();){ if (parent(*it) == parent(myroot)) { new_adj.erase(it++); }else{ it++; } } auto new_root = parent(myroot); areas[new_root].adj = new_adj; areas[new_root].color = X; //print(); } int main() { cin.tie(0); ios_base::sync_with_stdio(0); cin >> H >> W; rep(i,H){ rep(j,W){ cin >> board[i][j]; } } build(); int Q; cin >> Q; rep(i,Q){ int R,C,X; cin >> R >> C >> X; R--;C--; paint(R,C,X); } rep(i,H){ rep(j,W){ if (j) cout << ' '; auto myroot = parent(areas[root[i][j]].root); char c = areas[myroot].color + '0'; cout << c; } cout << endl; } return 0; }