#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using ll = long long; constexpr int INF = 1001001001; // constexpr int mod = 1000000007; constexpr int mod = 998244353; template inline bool chmax(T& x, T y){ if(x < y){ x = y; return true; } return false; } template inline bool chmin(T& x, T y){ if(x > y){ x = y; return true; } return false; } template struct LazySegmentTree{ using F = function; using G = function; using H = function; int sz; vector data; vector lazy; const F f; const G g; const H h; const Monoid M1; // モノイドの単位元 const OperatorMonoid OM0; // 作用素モノイドの単位元 LazySegmentTree(int n, const F f, const G g, const H h, const Monoid &M1, const OperatorMonoid OM0) : f(f), g(g), h(h), M1(M1), OM0(OM0) { sz = 1; while(sz < n) sz <<= 1; data.assign(sz << 1, M1); lazy.assign(sz << 1, OM0); } void set(int k, const Monoid &x){ data[k + sz] = x; } void build(){ for(int k = sz - 1; k > 0; --k){ data[k] = f(data[k << 1], data[k << 1 | 1]); } } void propagate(int k){ if(lazy[k] != OM0){ if(k < sz){ lazy[k << 1] = h(lazy[k << 1], lazy[k]); lazy[k << 1 | 1] = h(lazy[k << 1 | 1], lazy[k]); } data[k] = g(data[k], lazy[k]); lazy[k] = OM0; } } Monoid update(int a, int b, const OperatorMonoid &x, int k = 1, int l = 0, int r = -1){ if(r == -1) r = sz; propagate(k); if(r <= a || b <= l) return data[k]; else if(a <= l && r <= b){ lazy[k] = h(lazy[k], x); propagate(k); return data[k]; } else{ return data[k] = f(update(a, b, x, k << 1, l, (l + r) >> 1), update(a, b, x, k << 1 | 1, (l + r) >> 1, r)); } } Monoid query(int a, int b, int k = 1, int l = 0, int r = -1){ if(r == -1) r = sz; propagate(k); if(r <= a || b <= l) return M1; else if(a <= l && r <= b) return data[k]; else{ return f(query(a, b, k << 1, l, (l + r) >> 1), query(a, b, k << 1 | 1, (l + r) >> 1, r)); } } Monoid operator[](const int &k){ return query(k, k + 1); } }; template struct SegmentTree{ using F = function; int sz; vector seg; const F f; const Monoid M1; SegmentTree(const F f, const Monoid& M1) : f(f), M1(M1) {} SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) { sz = 1; while(sz < n) sz <<= 1; seg.assign(2 * sz, M1); } void resize(int n){ sz = 1; while(sz < n) sz <<= 1; seg.assign(2 * sz, M1); } void set(int k, const Monoid &x){ seg[k + sz] = x; } void build(){ for(int k = sz - 1; k > 0; --k){ seg[k] = f(seg[k << 1], seg[k << 1 | 1]); } } void update(int k, const Monoid &x){ k += sz; seg[k] = x; while(k >>= 1){ seg[k] = f(seg[k << 1], seg[k << 1 | 1]); } } Monoid query(int a, int b){ Monoid L = M1, R = M1; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1){ if(a & 1) L = f(L, seg[a++]); if(b & 1) R = f(seg[--b], R); } return f(L, R); } Monoid operator[](const int &k) const{ return seg[k + sz]; } // (type = true) : find_last // (type = false) : find_first template int find_subtree(int a, const C &check, Monoid &M, bool type){ while(a < sz){ Monoid nxt = type ? f(seg[a << 1 | type], M) : f(M, seg[a << 1 | type]); if(check(nxt)) a = a << 1 | type; else M = nxt, a = 2 * a + 1 - type; } return a - sz; } template int find_first(int a, const C &check){ Monoid L = M1; if(a <= 0){ if(check(f(L, seg[1]))) return find_subtree(1, check, L, false); return -1; } int b = sz; for(a += sz, b += sz; a < b; a >>= 1, b >>= 1){ if(a & 1){ Monoid nxt = f(L, seg[a]); if(check(nxt)) return find_subtree(a, check, L, false); L = nxt; ++a; } } return -1; } template int find_last(int b, const C &check){ Monoid R = M1; if(b >= sz){ if(check(f(seg[1], R))) return find_subtree(1, check, R, true); return -1; } int a = sz; for(b += sz; a < b; a >>= 1, b >>= 1){ if(b & 1){ Monoid nxt = f(seg[--b], R); if(check(nxt)) return find_subtree(b, check, R, true); R = nxt; } } return -1; } }; int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int N, Q, a; cin >> N >> Q; auto op = [](ll a, ll b){return a + b;}; LazySegmentTree seg(N, op, op, op, 0, 0); for(int i = 0; i < N; ++i){ cin >> a; seg.set(i, a); } seg.build(); SegmentTree G(N, op, 0); for(int i = 0; i + 1 < N; ++i){ G.set(i, (seg[i] != seg[i + 1])); } G.build(); for(int i = 0; i < Q; ++i){ int q, l, r; cin >> q >> l >> r; --l; if(q == 1){ int x; cin >> x; seg.update(l, r, x); if(l > 0) G.update(l - 1, (seg[l - 1] != seg[l])); if(r < N) G.update(r - 1, (seg[r - 1] != seg[r])); } else{ cout << G.query(l, r - 1) + 1 << '\n'; } } return 0; }