#include // #include using namespace std; // using namespace atcoder; #define rep(i, a) for (int i = 0; i < (int)(a); i++) #define sz(x) (int)(x).size() #define pcnt __builtin_popcountll typedef long long ll; templateistream& operator>>(istream&i,vector&v){rep(j,sz(v))i>>v[j];return i;} templatestring join(const vector&v){stringstream s;rep(i,sz(v))s<<' '<ostream& operator<<(ostream&o,const vector&v){if(sz(v))o<istream& operator>>(istream&i,pair&v){return i>>v.first>>v.second;} templateostream& operator<<(ostream&o,const pair&v){return o<bool mins(T& x,const T&y){if(x>y){x=y;return true;}else return false;} templatebool maxs(T& x,const T&y){if(xll suma(const vector&a){ll res(0);for(auto&&x:a)res+=x;return res;} #ifdef _DEBUG inline void dump() { cerr << endl; } template void dump(Head &&head) { cerr << head; dump(); } template void dump(Head &&head, Tail &&... tail) { cerr << head << ", "; dump(forward(tail)...); } #define debug(...) do { cerr << __LINE__ << ":\t" << #__VA_ARGS__ << " = "; dump(__VA_ARGS__); } while (false) #else #define dump(...) #define debug(...) #endif template struct edge { int src, to; T cost; edge(int to, T cost) : src(-1), to(to), cost(cost) {} edge(int src, int to, T cost) : src(src), to(to), cost(cost) {} edge &operator=(const int &x) { to = x; return *this; } operator int() const { return to; } }; template using Edges = vector>; template using WeightedGraph = vector>; using UnWeightedGraph = vector>; template using Matrix = vector>; const ll LINF = 1LL << 60; const int INF = 1001001001; ///////////////////////////////////////////////////////////////////// int main() { string s; cin>>s; sort(s.begin(),s.end()); if (s == "abcdefghijklm") { rep(i, 13) cout << char(i+'a') << "\n"; return 0; } vector cnt(26); for (auto c:s) { int a = c-'a'; cnt[a]++; } vector t(3); int tar = -1; rep(i, 13) { if (cnt[i] > 2) { cout << "Impossible" << "\n"; return 0; } t[cnt[i]]++; if (cnt[i] == 0) tar = i; } if (t[0] == 1 && t[2] == 1) cout << char(tar+'a') << "\n"; else cout << "Impossible" << "\n"; return 0; }