/* #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") //*/ #include // #include using namespace std; // using namespace atcoder; #define DEBUG(x) cerr<<#x<<": "< #define vl vector #define vii vector< vector > #define vll vector< vector > #define vs vector #define pii pair #define pis pair #define psi pair #define pll pair template pair operator+(const pair &s, const pair &t) { return pair(s.first + t.first, s.second + t.second); } template pair operator-(const pair &s, const pair &t) { return pair(s.first - t.first, s.second - t.second); } template ostream& operator<<(ostream& os, pair p) { os << "(" << p.first << ", " << p.second << ")"; return os; } #define X first #define Y second #define rep(i,n) for(int i=0;i<(int)(n);i++) #define rep1(i,n) for(int i=1;i<=(int)(n);i++) #define rrep(i,n) for(int i=(int)(n)-1;i>=0;i--) #define rrep1(i,n) for(int i=(int)(n);i>0;i--) #define REP(i,a,b) for(int i=a;i bool chmax(T &a, const T &b) { if (a bool chmin(T &a, const T &b) { if (a>b) { a = b; return 1; } return 0; } #define UNIQUE(v) v.erase(std::unique(v.begin(), v.end()), v.end()); const ll inf = 1000000001; const ll INF = (ll)1e18 + 1; const long double pi = 3.1415926535897932384626433832795028841971L; int popcount(ll t) { return __builtin_popcountll(t); } // int dx[4] = {1, 0, -1, 0}, dy[4] = {0, 1, 0, -1}; // int dx2[8] = { 1,1,0,-1,-1,-1,0,1 }, dy2[8] = { 0,1,1,1,0,-1,-1,-1 }; vi dx = {0, 1, 0, -1}, dy = {-1, 0, 1, 0}; // vi dx2 = { 1,1,0,-1,-1,-1,0,1 }, dy2 = { 0,1,1,1,0,-1,-1,-1 }; struct Setup_io { Setup_io() { ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0); cout << fixed << setprecision(25); } } setup_io; const ll MOD = 1000000007; // const ll MOD = 998244353; // #define mp make_pair //#define endl '\n' struct dice { mt19937 mt; dice() : mt(chrono::steady_clock::now().time_since_epoch().count()) {} // [0, x)の一様乱数 ll operator()(ll x) { return this->operator()(0, x); } // [x, y)の一様乱数 ll operator()(ll x, ll y) { uniform_int_distribution dist(x, y - 1); return dist(mt); } vl operator()(int n, ll x, ll y) { vl res(n); for (int i = 0; i < n; i++) res[i] = this->operator()(x, y); return res; } } rnd; signed main() { double x, y, z, w; cin >> x >> y >> z >> w; cout << (x - y * z) / 2.0 << endl; }