#line 1 "a.cpp" #include #include using namespace std; #line 3 "/home/kotatsugame/library/math/modint.cpp" #include template struct modint{ unsigned int x; constexpr modint()noexcept:x(){} template constexpr modint(T x_)noexcept:x((x_%=m)<0?x_+m:x_){} constexpr unsigned int val()const noexcept{return x;} constexpr modint&operator++()noexcept{if(++x==m)x=0;return*this;} constexpr modint&operator--()noexcept{if(x==0)x=m;--x;return*this;} constexpr modint operator++(int)noexcept{modint res=*this;++*this;return res;} constexpr modint operator--(int)noexcept{modint res=*this;--*this;return res;} constexpr modint&operator+=(const modint&a)noexcept{x+=a.x;if(x>=m)x-=m;return*this;} constexpr modint&operator-=(const modint&a)noexcept{if(x>=1)if(n&1)r*=x; return r; } constexpr modint inv()const noexcept { int s=x,t=m,x=1,u=0; while(t) { int k=s/t; s-=k*t; swap(s,t); x-=k*u; swap(x,u); } return modint(x); } friend constexpr modint operator+(const modint&a,const modint&b){return modint(a)+=b;} friend constexpr modint operator-(const modint&a,const modint&b){return modint(a)-=b;} friend constexpr modint operator*(const modint&a,const modint&b){return modint(a)*=b;} friend constexpr modint operator/(const modint&a,const modint&b){return modint(a)/=b;} friend constexpr bool operator==(const modint&a,const modint&b){return a.x==b.x;} friend constexpr bool operator!=(const modint&a,const modint&b){return a.x!=b.x;} friend ostream&operator<<(ostream&os,const modint&a){return os<>(istream&is,modint&a){long long v;is>>v;a=modint(v);return is;} }; #line 5 "a.cpp" using mint=modint<998244353>; int N,M; int P[5050]; bool vis[5050]; mint dp[5050],ep[2][2][5050]; main() { cin>>N>>M; for(int i=0;i>P[i]; P[i]--; } dp[0]=1; for(int i=0;inow; now.push_back(i); do{ int u=now.back(); now.push_back(P[u]); vis[P[u]]=true; }while(now.back()!=i); now.pop_back(); int a=0; for(int j=0;j<2;j++)for(int k=0;k<=N;k++)ep[a][j][k]=0; for(int j=0;j<=N;j++) { ep[a][1][j]+=dp[j]*j; ep[a][1][j+1]+=dp[j]; } for(int id=1;id