#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define rep(x, s, t) for(llint (x) = (s); (x) <= (t); (x)++) #define reps(x, s) for(llint (x) = 0; (x) < (llint)(s).size(); (x)++) #define chmin(x, y) (x) = min((x), (y)) #define chmax(x, y) (x) = max((x), (y)) #define all(x) (x).begin(),(x).end() #define outl(x) cout << x << endl #define SP << " " << #define inf 1e18 #define mod 998244353 using namespace std; typedef long long llint; typedef long long ll; typedef pair P; // range-add, range-min query struct LazySegTree{ int size; vector seg, delay; LazySegTree(){} LazySegTree(int size){ this->size = size; seg.resize(1<<(size+1)); delay.resize(1<<(size+1)); } llint Ident(){ //identity element return inf; } llint ope(llint a, llint b){ //operator return min(a, b); } void init() { for(int i = 0; i < (1<<(size+1)); i++){ seg[i] = Ident(); delay[i] = 0; // } } void eval(int l, int r, int k) // { if(delay[k]){ seg[k] += delay[k]; //総和クエリのときは区間幅を乗じる必要がある if(l < r){ delay[k*2] += delay[k]; delay[k*2+1] += delay[k]; } delay[k] = 0; } } void update(int i, llint val) { int l = 0, r = (1<= 0; j--){ k <<= 1; if(i & (1< b) return; add(a, b, 1, 0, (1< b) return Ident(); return query(a, b, 1, 0, (1<> n; rep(i, 1, n) cin >> a[i]; cin >> Q; ll p, x; if(n == 1){ rep(q, 1, Q){ cin >> p >> x; a[p] = x; cout << max(0LL, a[1]-(n-2)) << "\n"; } return 0; } seg.init(); rep(i, 0, n-1) seg.update(i, i+1); ll b = 0; rep(i, 1, n){ P res = get(a[i]); //cout << res.first << " " << res.second << endl; b += res.first, seg.add(n-1-res.second, n-1, -1); } rep(q, 1, Q){ cin >> p >> x; P res = get(a[p]); b -= res.first, seg.add(n-1-res.second, n-1, 1); a[p] = x; res = get(a[p]); b += res.first, seg.add(n-1-res.second, n-1, -1); if(b >= 0){ cout << 0 << endl; continue; } ll ans = -b * (n-1); ll ub = n-1, lb = 0, mid; while(ub-lb>1){ mid = (ub+lb)/2; if(seg.query(0, mid) <= 0) ub = mid; else lb = mid; } ans -= (n-1) - ub; cout << ans << endl; } return 0; }