#include using namespace std; struct point { double x, y, z; point(double x, double y, double z): x(x), y(y), z(z) {} point(): x(0), y(0), z(0) {} }; point operator-(const point& a, const point& b) { return point(a.x - b.x, a.y - b.y, a.z - b.z); } point operator*(double k, const point& p) { return point(k * p.x, k * p.y, k * p.z); } double dot(point a, point b) { return a.x * b.x + a.y * b.y + a.z * b.z; } point cross(point a, point b) { return point(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } double norm(point p) { return sqrt(dot(p, p)); } // pから三角形abcに延ばした垂線の足の座標 point calc(point a, point b, point c, point p) { point n = cross(b - a, c - a); double len = dot(p - a, n) / norm(n); return p - len / norm(n) * n; } // pが三角形abcの内部にあるか? bool check(point a, point b, point c, point p) { vector tri{a, b, c}; vector products; for (int i = 0; i < tri.size(); i++) { products.push_back(cross(tri[(i+1) % tri.size()] - tri[i], p - tri[i])); } for (int i = 0; i < products.size(); i++) { if (dot(products[0], products[i]) < 0) return false; } return true; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); point a, b, c, p; cin >> a.x >> a.y >> a.z; cin >> b.x >> b.y >> b.z; cin >> c.x >> c.y >> c.z; cin >> p.x >> p.y >> p.z; point h = calc(a, b, c, p); if (check(a, b, c, h)) cout << "YES" << endl; else cout << "NO" << endl; return 0; }