#include using namespace std; struct point { double x, y, z; point(double x, double y, double z): x(x), y(y), z(z) {} point(): x(0), y(0), z(0) {} }; point operator-(const point &a, const point &b) { return point(a.x - b.x, a.y - b.y, a.z - b.z); } double dot(const point&a, const point&b) { return a.x * b.x + a.y * b.y + a.z * b.z; } double norm(const point &a) { return sqrt(dot(a, a)); } point cross(const point &a, const point &b) { return point(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } double dist(point a, point b, point c, point p) { p = p - a; b = b - a; c = c - a; a = a - a; point n = cross(b, c); return abs(dot(p, n) / norm(n)); } int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n; cin >> n; point p; vector v(n); cin >> p.x >> p.y >> p.z; for (int i = 0; i < n; i++) cin >> v[i].x >> v[i].y >> v[i].z; double ret = 0; for (int i = 0; i < n; i++) { for (int j = i + 1; j < n; j++) { for (int k = j + 1; k < n; k++) { ret += dist(v[i], v[j], v[k], p); } } } cout << fixed << setprecision(12) << ret << endl; return 0; }