#include #include #include #include #include #include #include using namespace std; using ll = long long; struct Graph { struct Vertex { int n, x, f; }; struct Edge { int i, n, y; }; Graph(int n, int m) : v(n, { -1, 0, 0 }), e(m), n(n), m(0) {} void add_edge(int a, int b, int y) { e[m] = { b, v[a].n, y }; v[a].n = m; m++; } void dfs(int i, int x) { if (v[i].f) return; v[i].f = 1; v[i].x = x; for (int j = v[i].n; j >= 0; j = e[j].n) { Edge &o = e[j]; dfs(o.i, x ^ o.y); } } void solve() { for (int i = 0; i < n; i++) { dfs(i, 0); } int b = 1; for (int i = 0; i < n; i++) { for (int j = v[i].n; j >= 0; j = e[j].n) { Edge &o = e[j]; if ((v[i].x ^ v[o.i].x) != o.y) b = 0; } } if (b) { for (int i = 0; i < n; i++) { cout << v[i].x << '\n'; } } else { cout << -1 << endl; } } vector v; vector e; int n, m; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, m; cin >> n >> m; Graph g(n, m * 2); for (int i = 0; i < m; i++) { int a, b, y; cin >> a >> b >> y; a--; b--; g.add_edge(a, b, y); g.add_edge(b, a, y); } g.solve(); return 0; }