#define _USE_MATH_DEFINES #include using namespace std; #define FOR(i,m,n) for(int i=(m);i<(n);++i) #define REP(i,n) FOR(i,0,n) #define ALL(v) (v).begin(),(v).end() using ll = long long; constexpr int INF = 0x3f3f3f3f; constexpr long long LINF = 0x3f3f3f3f3f3f3f3fLL; constexpr double EPS = 1e-8; constexpr int MOD = 1000000007; // constexpr int MOD = 998244353; constexpr int dy[] = {1, 0, -1, 0}, dx[] = {0, -1, 0, 1}; constexpr int dy8[] = {1, 1, 0, -1, -1, -1, 0, 1}, dx8[] = {0, -1, -1, -1, 0, 1, 1, 1}; template inline bool chmax(T &a, U b) { return a < b ? (a = b, true) : false; } template inline bool chmin(T &a, U b) { return a > b ? (a = b, true) : false; } struct IOSetup { IOSetup() { std::cin.tie(nullptr); std::ios_base::sync_with_stdio(false); std::cout << fixed << setprecision(20); } } iosetup; template struct Edge { int src, dst; CostType cost; Edge(int src, int dst, CostType cost = 0) : src(src), dst(dst), cost(cost) {} inline bool operator<(const Edge &x) const { return cost != x.cost ? cost < x.cost : dst != x.dst ? dst < x.dst : src < x.src; } inline bool operator<=(const Edge &x) const { return !(x < *this); } inline bool operator>(const Edge &x) const { return x < *this; } inline bool operator>=(const Edge &x) const { return !(*this < x); } }; int main() { constexpr int M = 1001; int n, m; cin >> n >> m; vector>> graph(n); while (m--) { int a, b, c; cin >> a >> b >> c; --a; --b; graph[a].emplace_back(a, b, c); graph[b].emplace_back(b, a, c); } vector t(n); REP(i, n) cin >> t[i]; vector dist(n, vector(M + 1, INF)); dist[0][t[0]] = t[0]; priority_queue>, vector>>, greater>>> que; que.emplace(t[0], make_pair(0, t[0])); while (!que.empty()) { auto [cost, ij] = que.top(); que.pop(); auto [i, j] = ij; if (cost > dist[i][j]) continue; for (const Edge &e : graph[i]) { int nx_cost = dist[i][j] + e.cost / j + t[e.dst], nx_j = min(j + t[e.dst], M); if (nx_cost < dist[e.dst][nx_j]) { dist[e.dst][nx_j] = nx_cost; que.emplace(nx_cost, make_pair(e.dst, nx_j)); } } } cout << *min_element(ALL(dist[n - 1])) << '\n'; return 0; }