#include using namespace std; using i64 = int64_t; struct HeavyLightDecomposition { vector sz, par, depth; vector idx, revidx, hld, top; vector> G; int root; bool is_built = false; HeavyLightDecomposition(int n, int root = 0) : sz(n), par(n), depth(n), idx(n), revidx(n), top(n), G(n), root(root) {} void add_edge(int u, int v) { G[u].push_back(v); G[v].push_back(u); } void build() { dfs(root); dfs2(root); is_built = true; } void dfs(int v, int p = -1) { sz[v] = 1; par[v] = p; if (p >= 0) depth[v] = depth[p] + 1; for (int &to : G[v]) { if (to == p) continue; dfs(to, v); sz[v] += sz[to]; } } void dfs2(int v, int p = -1) { idx[v] = hld.size(); revidx[hld.size()] = v; hld.push_back(v); int x = 0; int heaviest = -1; for (int &to : G[v]) { if (to == p) continue; if (x < sz[to]) { x = sz[to]; heaviest = to; } } if (heaviest < 0) return; top[heaviest] = top[v]; dfs2(heaviest, v); for (int &to : G[v]) { if (to == heaviest || to == p) continue; top[to] = to; dfs2(to, v); } } // return [l, r)s vector> query(int u, int v) { assert(is_built); vector> ret; while (top[u] != top[v]) { if (depth[top[u]] > depth[top[v]]) swap(u, v); ret.push_back({idx[top[v]], idx[v] + 1}); v = par[top[v]]; } if (idx[u] > idx[v]) swap(u, v); ret.push_back({idx[u], idx[v] + 1}); return ret; } i64 lca(int u, int v) { assert(is_built); while (top[u] != top[v]) { if (depth[top[u]] > depth[top[v]]) swap(u, v); v = par[top[v]]; } if (idx[u] > idx[v]) swap(u, v); return u; } }; void solve() { int n; cin >> n; HeavyLightDecomposition hld(n); for (int i = 0; i < n - 1; i++) { int a, b; cin >> a >> b; a--; b--; hld.add_edge(a, b); } hld.build(); int q; cin >> q; vector dp(n + 1); while (q--) { int a, b; cin >> a >> b; a--; b--; auto segments = hld.query(a, b); for (auto &[l, r] : segments) { dp[l]++; dp[r]--; } } for (int i = 0; i < n; i++) { dp[i + 1] += dp[i]; } i64 ans = 0; for (int i = 0; i < n; i++) { ans += dp[i] * (dp[i] + 1) / 2; } cout << ans << endl; } int main() { cin.tie(0); ios::sync_with_stdio(false); solve(); return 0; }