#include #include #include #include #include #include #include #include #include #include using namespace std; #define all( v ) begin( v ), end( v ) #define rep( i, j ) for ( int i = 0; i < (int)j; ++i ) #define rep2( i, j, k ) for ( int i = j; i <= (int)k; ++i ) #define rep3( i, j, k ) for ( int i = j; i >= (int)k; --i ) template < class S, class T > inline bool chmax( S& x, T y ) { if ( x < y ) { x = y; return true; } return false; } template < class S, class T > inline bool chmin( S& x, T y ) { if ( x > y ) { x = y; return true; } return false; } template < class T > struct edge { int from, to; T cost; edge( int to = 0 ) : from( -1 ), to( to ), cost( 0 ) { }; edge( int to, T cost ) : from( -1 ), to( to ), cost( cost ) { } edge( int from, int to, T cost ) : from( from ), to( to ), cost( cost ) { } edge& operator=( const int& x ) { to = x; return *this; } }; template < class T > using pq = priority_queue< T >; template < class T > using pqg = priority_queue< T, vector< T >, greater< T > >; template < class T > using Edges = vector< edge< T > >; template < class T > using Graph = vector< Edges< T > >; using ld = long double; using ll = long long; using pi = pair< int, int >; using pl = pair< ll, ll >; using vi = vector< int >; using vl = vector< ll >; using vpi = vector< pi >; using vpl = vector< pl >; using vvi = vector< vi >; using vvl = vector< vl >; const ll INFLL = 100000000000000000; const ll INF = 1000000000; const ll MAX = 500005; const ll MOD = 1000000007; // const ll MOD = 998244353; int main( void ) { ios::sync_with_stdio( 0 ); cin.tie( 0 ); cout << fixed << setprecision( 15 ); int n; cin >> n; rep( i, n ) { string s[4]; rep( j, 4 ) cin >> s[j]; s[2] = to_string( stol( s[2] ) + 1 ); rep( j, 4 ) cout << s[j] << " \n"[j == 3]; } return ( 0 ); }