local mfl, mce = math.floor, math.ceil local mmi, mma = math.min, math.max local bls, brs = bit.lshift, bit.rshift local SegTree = {} SegTree.updateAll = function(self) for i = self.stagenum - 1, 1, -1 do local cnt = bls(1, i - 1) for j = 1, cnt do self.stage[i][j] = self.func(self.stage[i + 1][j * 2 - 1], self.stage[i + 1][j * 2]) end end end SegTree.create = function(self, n, func, emptyvalue) self.func, self.emptyvalue = func, emptyvalue local stagenum, mul = 1, 1 self.stage = {{}} while mul < n do mul, stagenum = mul * 2, stagenum + 1 self.stage[stagenum] = {} end self.stagenum = stagenum self.left_stage = {} for i = 1, n do local sp, sz = 1, bls(1, stagenum - 1) while(i - 1) % sz ~= 0 do sp, sz = sp + 1, brs(sz, 1) end self.left_stage[i] = sp end self.sz_stage = {} local tmp, sp = 1, stagenum for i = 1, n do if tmp * 2 == i then tmp, sp = tmp * 2, sp - 1 end self.sz_stage[i] = sp end for i = 1, mul do self.stage[stagenum][i] = emptyvalue end self:updateAll() end SegTree.getRange = function(self, left, right) if left == right then return self.stage[self.stagenum][left] end local stagenum = self.stagenum local ret = self.emptyvalue while left <= right do local stage = mma(self.left_stage[left], self.sz_stage[right - left + 1]) local sz = bls(1, stagenum - stage) ret = self.func(ret, self.stage[stage][1 + brs(left - 1, stagenum - stage)]) left = left + sz end return ret end SegTree.update = function(self, idx) for i = self.stagenum - 1, 1, -1 do local dst = brs(idx + 1, 1) local rem = dst * 4 - 1 - idx self.stage[i][dst] = self.func(self.stage[i + 1][idx], self.stage[i + 1][rem]) idx = dst end end SegTree.setValue = function(self, idx, value, silent) self.stage[self.stagenum][idx] = value if not silent then self:update(idx) end end SegTree.right_bound = function(self, val, left, right) local ret, retpos = self.emptyvalue, left - 1 ret = 0 --! local l, r = left, right local stage = mma(self.left_stage[left], self.sz_stage[right - left + 1]) local stagenum = self.stagenum while true do local sz = bls(1, stagenum - stage) local tmp = self.func(ret, self.stage[stage][mce(l / sz)]) if tmp < val then ret, retpos = tmp, l + sz - 1 if retpos == right then break end if l + sz <= r then l = l + sz stage = mma(self.left_stage[l], self.sz_stage[r - l + 1]) else break end else if sz ~= 1 then stage, r = stage + 1, l + sz - 2 else break end end end return retpos + 1 end SegTree.new = function(n, func, emptyvalue) local obj = {} setmetatable(obj, {__index = SegTree}) obj:create(n, func, emptyvalue) return obj end local function comp(a, b) return a < b end local function lower_bound(ary, x) local num = #ary if num == 0 then return 1 end if not comp(ary[1], x) then return 1 end if comp(ary[num], x) then return num + 1 end local min, max = 1, num while 1 < max - min do local mid = mfl((min + max) / 2) if comp(ary[mid], x) then min = mid else max = mid end end return max end local n, a, b = io.read("*n", "*n", "*n") local st = SegTree.new(n, bit.bor, 1) local x = {} local parent = {} local pend = {} local edge = {} for i = 1, n do x[i] = io.read("*n") parent[i] = i pend[i] = 0 edge[i] = {} end assert(x[n] <= 1000000007-7) local left, right = 1, 0 for i = 1, n do left = lower_bound(x, x[i] + a) right = lower_bound(x, x[i] + b + 1) - 1 -- print(i, left, right) if left <= right then table.insert(edge[i], left) table.insert(edge[left], i) local lb = st:right_bound(1, left, n) for j = lb, right - 1 do table.insert(edge[j], j + 1) table.insert(edge[j + 1], j) st:setValue(j, 0) end end end local function uf_findroot(idx) local idx_update = idx while parent[idx] ~= idx do idx = parent[idx] end while parent[idx_update] ~= idx do parent[idx_update], idx_update = idx, parent[idx_update] end return idx end for i = 1, n do local ri = uf_findroot(i) for j = 1, #edge[i] do local z = edge[i][j] local rz = uf_findroot(z) parent[z], parent[rz] = ri, ri end end local g = {} for i = 1, n do local p = uf_findroot(i) if g[p] then g[p] = g[p] + 1 else g[p] = 1 end end for i = 1, n do print(g[uf_findroot(i)]) end