#line 1 "a.cpp" #include #include using namespace std; #line 1 "/home/kotatsugame/library/graph/SCC.cpp" //Strongly Connected Components #include struct SCC{ int n; vectorcomp,order; vectorused; vector >G,RG; SCC(int _n=0):n(_n),comp(_n,-1),used(_n,false),G(_n),RG(_n){} void add_edge(int from,int to) { G[from].push_back(to); RG[to].push_back(from); } void copy(const vector >&H) { for(int i=0;i=0;i--)if(comp[order[i]]==-1)rdfs(order[i],cnt++); return cnt; } int build(vector >&H) { int ret=build(); H.assign(ret,vector()); for(int i=0;i >E; bool vis[2<<17]; vectorG[2<<17]; vectorvs[2<<17]; vectornow; void dfs(int u) { vis[u]=true; now.push_back(u); for(int v:G[u])if(!vis[v]) { dfs(v); } } main() { cin>>N>>M; SCC P(N); for(int i=0;i>u>>v; u--,v--; P.add_edge(u,v); } vector >H; int K=P.build(H); for(int i=0;i=2)cnt++; if(cnt==0) { for(int j=0;jvvs; for(int u:now)for(int v:vs[u])vvs.push_back(v); int f=vvs.back(); for(int u:vvs) { E.push_back(make_pair(f,u)); f=u; } } } cout<p:E)cout<