#include using namespace std; using ll = long long; struct Graph { struct Vertex { int n; }; struct Edge { int i, n; }; Graph(int n, int m) : v(n, { -1 }), e(m), n(n), m(0) {} void add_edge(int a, int b) { e[m] = { b, v[a].n }; v[a].n = m; m++; } array dfs(int i, int p) { array r = { 0, 1 }; for (int j = v[i].n; j >= 0; j = e[j].n) { Edge &o = e[j]; if (o.i == p) continue; auto a = dfs(o.i, i); r[0] += a[1]; r[1] += min(a[0], a[1]); } return r; } vector v; vector e; int n, m; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n; cin >> n; Graph g(n, (n - 1) * 2); for (int i = 0; i < n - 1; i++) { int a, b; cin >> a >> b; a--; b--; g.add_edge(a, b); g.add_edge(b, a); } auto a = g.dfs(0, -1); cout << min(a[0], a[1]) << endl; return 0; }