#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; const long long int INF = numeric_limits::max() / 4; const int inf = numeric_limits::max() / 4; const long long int MOD1000000007 = 1000000007; const long long int MOD998244353 = 998244353; const double MATH_PI = 3.1415926535897932; template inline void chmin(T1 &a, const T2 &b) { if (a > b) a = b; } template inline void chmax(T1 &a, const T2 &b) { if (a < b) a = b; } #define lint long long int #define ALL(a) a.begin(),a.end() #define RALL(a) a.rbegin(),a.rend() #define rep(i, n) for(int i=0;i<(int)(n);i++) #define VI vector #define VLL vector #define VC vector #define VB vector #define PI pair #define PLL pair #define VPI vector> #define VPLL vector> #define VVI vector> #define VVPI vecor>> #define VVPILL vector>> #define SUM(v) accumulate(ALL(v), 0LL) #define MIN(v) *min_element(ALL(v)) #define MAX(v) *max_element(ALL(v)) template struct Mint { T v; Mint() : v(0) {} Mint(signed v) : v(v) {} Mint(long long t) { v = t % MOD; if (v < 0) v += MOD; } Mint pow(long long k) { Mint res(1), tmp(v); while (k) { if (k & 1) res *= tmp; tmp *= tmp; k >>= 1; } return res; } static Mint add_identity() { return Mint(0); } static Mint mul_identity() { return Mint(1); } Mint inv() { return pow(MOD - 2); } Mint &operator+=(Mint a) { v += a.v; if (v >= MOD)v -= MOD; return *this; } Mint &operator-=(Mint a) { v += MOD - a.v; if (v >= MOD)v -= MOD; return *this; } Mint &operator*=(Mint a) { v = 1LL * v * a.v % MOD; return *this; } Mint &operator/=(Mint a) { return (*this) *= a.inv(); } Mint operator+(Mint a) const { return Mint(v) += a; }; Mint operator-(Mint a) const { return Mint(v) -= a; }; Mint operator*(Mint a) const { return Mint(v) *= a; }; Mint operator/(Mint a) const { return Mint(v) /= a; }; Mint operator-() const { return v ? Mint(MOD - v) : Mint(v); } bool operator==(const Mint a) const { return v == a.v; } bool operator!=(const Mint a) const { return v != a.v; } bool operator<(const Mint a) const { return v < a.v; } static Mint comb(long long n, int k) { Mint res(1); for (int i = 0; i < k; i++) { res *= Mint(n - i); res /= Mint(i + 1); } return res; } }; template struct SquareMatrix { vector> dat; size_t N; SquareMatrix() = default; SquareMatrix(size_t N, T val = T()) : N(N) { dat = vector>(N, vector(N)); for (size_t i = 0; i < N; i++) for (size_t j = 0; j < N; j++) dat[i][j] = val; } SquareMatrix &operator=(const SquareMatrix &a) { dat = a.dat; return (*this); } bool operator==(const SquareMatrix &a) const { return dat == a.dat; } size_t size() const { return N; }; vector &operator[](size_t k) { return dat[k]; }; const vector &operator[](size_t k) const { return dat[k]; }; SquareMatrix operator*(const SquareMatrix &B) const { SquareMatrix res(N, 0); for (size_t i = 0; i < N; i++) for (size_t j = 0; j < N; j++) for (size_t k = 0; k < N; k++) res[i][j] = res[i][j] + (dat[i][k] * B[k][j]); return res; } SquareMatrix operator+(const SquareMatrix &B) const { SquareMatrix res(N, 0); for (size_t i = 0; i < N; i++) for (size_t j = 0; j < N; j++) res[i][j] = dat[i][j] + B[i][j]; return res; } SquareMatrix pow(long long n) const { SquareMatrix a = *this; SquareMatrix res(N, 0); for (size_t i = 0; i < N; i++) res[i][i] = 1; while (n) { if (n & 1) res = res * a; a = a * a; n >>= 1; } return res; } }; using mint = Mint; int main() { lint p, q, r, k; cin >> p >> q >> r >> k; SquareMatrix mat(3, 0); rep (i, 3) { rep (j, 3) { mat[i][j] = 0; } } mat[0][0] = mat[0][1] = mat[0][2] = mat[1][0] = mat[2][1] = 1; mat = mat.pow(k - 1); mint ans = 0; ans += mat[2][0] * r; ans += mat[2][1] * q; ans += mat[2][2] * p; cout << ans.v << endl; return 0; }