#include using namespace std; using ll = long long; struct Graph { struct Vertex { int n, d, c; }; struct Edge { int i, n; }; Graph(int n) : v(n, { -1, -1, 1 << 30 }), q(n), n(n), m(0) {} void add_edge(int i, int j) { e.push_back({ j, v[i].n }); v[i].n = m; m++; } void bfs(int i0) { for (int i = 0; i < n; i++) { v[i].d = -1; } v[i0].d = 0; int j0 = 0, j1 = 0; q[j1++] = i0; while (j0 < j1) { int i = q[j0++]; for (int j = v[i].n; j >= 0; j = e[j].n) { Edge &o = e[j]; if (v[o.i].d >= 0) continue; v[o.i].d = v[i].d + 1; q[j1++] = o.i; } } } vector v; vector e; vector q; int n, m; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, m, k; cin >> n >> m >> k; Graph g(n); for (int i = 0; i < m; i++) { int u, v, c; cin >> u >> v >> c; u--; v--; g.add_edge(u, v); g.add_edge(v, u); g.v[u].c = min(g.v[u].c, c); g.v[v].c = min(g.v[v].c, c); } g.v[0].c = 0; g.bfs(n - 1); int r = 1 << 30; for (int i = 0; i < n; i++) { if (g.v[i].d < k) { r = min(r, g.v[i].c); } } cout << r << endl; return 0; }