#include using namespace std; using ll = long long; template T LowerBound(T i0, T i1, F f) { while (i0 < i1) { T i = i0 + (i1 - i0) / 2; if (f(i)) i1 = i; else i0 = i + 1; } return i0; } int c0; struct Graph { static constexpr int INF = 1 << 30; struct Vertex { int n, c; }; struct Edge { int i, n, c; }; Graph(int n) : v(n, { -1, INF }), n(n), m(0) {} void add_edge(int i, int j, int c) { e.push_back({ j, v[i].n, c }); v[i].n = m; m++; } void bfs01(int s, int t) { vector st[2]; st[0].push_back(s); for (int i = 0; i < n; i++) v[i].c = INF; v[s].c = 0; while (!st[0].empty() || (swap(st[0], st[1]), !st[0].empty())) { int i = st[0].back(); st[0].pop_back(); if (i == t) break; for (int j = v[i].n; j >= 0; j = e[j].n) { Edge &o = e[j]; int oc = o.c > c0; int c = v[i].c + oc; if (c < v[o.i].c) { v[o.i].c = c; st[oc].push_back(o.i); } } } } vector v; vector e; int n, m; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, m, k; cin >> n >> m >> k; Graph g(n); for (int i = 0; i < m; i++) { int u, v, c; cin >> u >> v >> c; u--; v--; g.add_edge(u, v, c); g.add_edge(v, u, c); } auto c = LowerBound(0, (int)2e5, [&](auto c) { c0 = c; g.bfs01(0, n - 1); return g.v[n - 1].c < k; }); cout << c << endl; return 0; }