#include using namespace std; struct segment_tree{ int N; vector ST; segment_tree(){ } segment_tree(int N2){ N = 1; while (N < N2){ N *= 2; } ST = vector(N * 2 - 1, -1); } void update(int i, long long x){ i += N - 1; ST[i] = max(ST[i], x); while (i > 0){ i = (i - 1) / 2; ST[i] = max(ST[i], x); } } long long range_max(int L, int R, int i, int l, int r){ if (r <= L || R <= l){ return -1; } else if (L <= l && r <= R){ return ST[i]; } else { int m = (l + r) / 2; return max(range_max(L, R, i * 2 + 1, l, m), range_max(L, R, i * 2 + 2, m, r)); } } long long range_max(int L, int R){ return range_max(L, R, 0, 0, N); } }; struct segment_tree_2d{ int N; vector> pos; vector ST; segment_tree_2d(int N2){ N = 1; while (N < N2){ N *= 2; } pos = vector>(N * 2 - 1); ST = vector(N * 2 - 1); } void insert(int X, int Y){ X += N - 1; pos[X].push_back(Y); while (X > 0){ X = (X - 1) / 2; pos[X].push_back(Y); } } void build(){ for (int i = 0; i < N * 2 - 1; i++){ sort(pos[i].begin(), pos[i].end()); pos[i].erase(unique(pos[i].begin(), pos[i].end()), pos[i].end()); int cnt = pos[i].size(); ST[i] = segment_tree(cnt); } } void update(int X, int Y, long long x){ X += N - 1; ST[X].update(lower_bound(pos[X].begin(), pos[X].end(), Y) - pos[X].begin(), x); while (X > 0){ X = (X - 1) / 2; ST[X].update(lower_bound(pos[X].begin(), pos[X].end(), Y) - pos[X].begin(), x); } } long long rectangle_max(int L, int R, int U, int D, int i, int l, int r){ if (r <= L || R <= l){ return -1; } else if (L <= l && r <= R){ int U2 = lower_bound(pos[i].begin(), pos[i].end(), U) - pos[i].begin(); int D2 = lower_bound(pos[i].begin(), pos[i].end(), D) - pos[i].begin(); return ST[i].range_max(U2, D2); } else { int m = (l + r) / 2; return max(rectangle_max(L, R, U, D, i * 2 + 1, l, m), rectangle_max(L, R, U, D, i * 2 + 2, m, r)); } } long long rectangle_max(int L, int R, int U, int D){ return rectangle_max(L, R, U, D, 0, 0, N); } }; int main(){ int n, q; cin >> n >> q; vector a(n), b(n), c(n), d(n), e(n), f(n); for (int i = 0; i < n; i++){ cin >> a[i] >> b[i] >> c[i] >> d[i] >> e[i] >> f[i]; } vector t(q); vector a2(q), b2(q), c2(q), d2(q), e2(q), f2(q); vector l(q), r(q); for (int i = 0; i < q; i++){ cin >> t[i]; if (t[i] == 1){ cin >> a2[i] >> b2[i] >> c2[i] >> d2[i] >> e2[i] >> f2[i]; } if (t[i] == 2){ cin >> l[i] >> r[i]; } } vector x; for (int i = 0; i < n; i++){ x.push_back(min({a[i], c[i], e[i]})); x.push_back(max({a[i], c[i], e[i]})); } for (int i = 0; i < q; i++){ if (t[i] == 1){ x.push_back(min({a2[i], c2[i], e2[i]})); x.push_back(max({a2[i], c2[i], e2[i]})); } } sort(x.begin(), x.end()); x.erase(unique(x.begin(), x.end()), x.end()); int cnt = x.size(); vector X(n), Y(n); for (int i = 0; i < n; i++){ X[i] = lower_bound(x.begin(), x.end(), min({a[i], c[i], e[i]})) - x.begin(); Y[i] = lower_bound(x.begin(), x.end(), max({a[i], c[i], e[i]})) - x.begin(); } vector X2(q), Y2(q); for (int i = 0; i < q; i++){ if (t[i] == 1){ X2[i] = lower_bound(x.begin(), x.end(), min({a2[i], c2[i], e2[i]})) - x.begin(); Y2[i] = lower_bound(x.begin(), x.end(), max({a2[i], c2[i], e2[i]})) - x.begin(); } } segment_tree_2d ST(cnt); for (int i = 0; i < n; i++){ ST.insert(X[i], Y[i]); } for (int i = 0; i < q; i++){ if (t[i] == 1){ ST.insert(X2[i], Y2[i]); } } ST.build(); for (int i = 0; i < n; i++){ long long S = abs((long long) (c[i] - a[i]) * (f[i] - b[i]) - (long long) (e[i] - a[i]) * (d[i] - b[i])); ST.update(X[i], Y[i], S); } for (int i = 0; i < q; i++){ if (t[i] == 1){ long long S = abs((long long) (c2[i] - a2[i]) * (f2[i] - b2[i]) - (long long) (e2[i] - a2[i]) * (d2[i] - b2[i])); ST.update(X2[i], Y2[i], S); } if (t[i] == 2){ int l2 = lower_bound(x.begin(), x.end(), l[i]) - x.begin(); int r2 = upper_bound(x.begin(), x.end(), r[i]) - x.begin(); cout << ST.rectangle_max(l2, cnt, 0, r2) << endl; } } }