#include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } typedef long long ll; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n, k; cin >> n >> k; vector c(10); for(int i = 1; i <= 9; i++) cin >> c[i]; vector v; for(int i = 1; i <= 9; i++){ for(int j = 0; j < c[i]; j++) v.push_back(i); } auto dp = vec3d(2, 1< pow10(n); pow10[0] = 1; for(int i = 1; i < n; i++){ pow10[i] = (pow10[i-1]*10)%k; } for(int i = 0; i < n; i++){ int cur = (i+1)%2; int pre = cur^1; // cout << cur << ' ' << pre << endl; for(int j = 0; j < 1< u; for(int l = 0; l < n; l++){ if(j&(1<