#include using namespace std; using ll = long long; using ull = unsigned long long; using ld = long double; using P = pair; using tp = tuple; template using vec = vector; template using vvec = vector>; #define all(hoge) (hoge).begin(), (hoge).end() #define en '\n' #define rep(i, m, n) for(ll i = (ll)(m); i < (ll)(n); ++i) #define rep2(i, m, n) for(ll i = (ll)(n)-1; i >= (ll)(m); --i) #define REP(i, n) rep(i, 0, n) #define REP2(i, n) rep2(i, 0, n) constexpr long long INF = 1LL << 60; constexpr int INF_INT = 1 << 25; constexpr long long MOD = (ll)1e9 + 7; //constexpr long long MOD = 998244353LL; static const ld pi = 3.141592653589793L; #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") template inline bool chmin(T &a, T b) { if(a > b) { a = b; return true; } return false; } template inline bool chmax(T &a, T b) { if(a < b) { a = b; return true; } return false; } //グラフ関連 struct Edge { int to, rev; ll cap; Edge(int _to, int _rev, ll _cap) : to(_to), rev(_rev), cap(_cap) {} }; typedef vector Edges; typedef vector Graph; void add_edge(Graph &G, int from, int to, ll cap, bool revFlag, ll revCap) { G[from].push_back(Edge(to, (int)G[to].size(), cap)); if(revFlag) G[to].push_back(Edge(from, (int)G[from].size() - 1, revCap)); } void solve() { ll n; cin >> n; vec a(n), b(n); REP(i, n) { cin >> a[i]; } REP(i, n) { cin >> b[i]; } string s(n + 2, 'L'); s[0] = 'R'; REP(i, n) { if(a[i] < b[i]) s[i + 1] = 'R'; else s[i + 1] = 'L'; } vector> ans; REP(i, n + 1) { if(s[i] == 'R' and s[i + 1] == 'L') { int pos = i; while(pos >= 1 and s[pos] == 'R') { REP(j, b[pos - 1] - a[pos - 1]) { ans.push_back({pos, 'R'}); } pos--; } pos = i + 1; while(pos <= n and s[pos] == 'L') { REP(j, a[pos - 1] - b[pos - 1]) { ans.push_back({pos, 'L'}); } pos++; } } } cout << ans.size() << en; for(auto [pos, c] : ans) { cout << pos << " " << c << en; } } int main() { ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); //cout << fixed << setprecision(10); // ll t; // cin >> t; // REP(i, t - 1) { // solve(); // } solve(); return 0; }