#include using i32 = std::int32_t; using u32 = std::uint32_t; using i64 = std::int64_t; using u64 = std::uint64_t; using i128 = __int128_t; using u128 = __uint128_t; using isize = std::ptrdiff_t; using usize = std::size_t; class rep { struct Iter { usize itr; constexpr Iter(const usize pos) noexcept : itr(pos) {} constexpr void operator++() noexcept { ++itr; } constexpr bool operator!=(const Iter& other) const noexcept { return itr != other.itr; } constexpr usize operator*() const noexcept { return itr; } }; const Iter first, last; public: explicit constexpr rep(const usize first, const usize last) noexcept : first(first), last(std::max(first, last)) {} constexpr Iter begin() const noexcept { return first; } constexpr Iter end() const noexcept { return last; } }; constexpr u64 ceil_log2(const u64 x) { u64 e = 0; while (((u64)1 << e) < x) ++e; return e; } template class AutoReallocation { using R = typename decltype(std::declval()((usize)0))::value_type; F func; mutable std::vector data; public: explicit AutoReallocation(F&& f) : func(std::forward(f)), data() {} void reserve(const usize size) const { if (data.size() < size) data = func(((usize)1 << ceil_log2(size))); } R operator[](const usize i) const { reserve(i + 1); return data[i]; } }; template decltype(auto) auto_realloc(F&& f) { using G = std::decay_t; return AutoReallocation(std::forward(f)); } struct PrimeSieve { static inline const auto min_prime = auto_realloc([](const usize n) { std::vector ret(n); std::iota(ret.begin(), ret.end(), (usize)0); std::vector list; for (const usize i : rep(2, n)) { if (ret[i] == i) list.push_back(i); for (const usize p : list) { if (p * i >= n || p > ret[i]) break; ret[p * i] = p; } } return ret; }); static bool is_prime(const usize n) { if (n <= 1) return false; return min_prime[n] == n; } template static std::vector> factorize(T x) { assert(x > 0); std::vector> ret; while (x != 1) { const usize p = min_prime[x]; ret.emplace_back((T)p, 0); while (min_prime[x] == p) { ret.back().second++; x /= p; } } return ret; } }; template using Vec = std::vector; i64 isqrt(const i64 X) { if (X <= 1) { return X; } i64 ok = 0, ng = X; while (ng - ok > 1) { const i128 md = (ok + ng) / 2; (md * md > (i128)X ? ng : ok) = md; } return ok; } bool is_sq(const i64 x) { const i64 y = isqrt(x); return y != 1 and y * y == x; } void main_() { i64 L, R; std::cin >> L >> R; Vec ok(R - L + 1, true); for (i64 k = 2; k <= 1000000; ++k) { const i64 x = k * k; for (i64 i = (L + x - 1) / x * x; i <= R; i += x) { ok[i - L] = false; } } for (i64 k = 1; k <= 1000000; ++k) { for (i64 i = (L + k - 1) / k * k; i <= R; i += k) { if (ok[i - L] and is_sq(i / k)) { ok[i - L] = false; } } } usize cnt = 0; for (const auto c : ok) { if (c) { cnt += 1; } } std::cout << cnt << '\n'; } int main() { std::ios_base::sync_with_stdio(false); std::cin.tie(nullptr); main_(); return 0; }