#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } template struct bit{ int n; vector data; bit(int n_){ n = 1; while(n < n_) n *= 2; data = vector(n+1); for(int i = 0; i <= n; i++) data[i] = 0; } T sum(int i){ T ret = 0; while(i > 0){ ret += data[i]; i -= i&-i; } return ret; } void add(int i, T x){ while(i <= n){ data[i] += x; i += i&-i; } } }; using P = pair; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; ll n, m; cin >> n >> m; vector a(m+1); set

st; for(int i = 1; i <= m; i++) { cin >> a[i]; st.insert(P(a[i], i)); } int q; cin >> q; auto set_val = [&](int i, ll x){ st.erase(P(a[i], i)); a[i] = x; st.insert(P(a[i], i)); }; while(q--){ int t, x; ll y; cin >> t >> x >> y; if(t == 1) set_val(x, a[x]+y); if(t == 2) set_val(x, a[x]-y); if(t == 3){ auto p = st.end(); p--; cout << p->second << endl; } } }