#include using namespace std; #define overload3(_NULL, _1, _2, name, ...) name #define rep1(i, n) for (remove_const_t> i = 0; i < (n); i++) #define rep2(i, a, b) for (remove_const_t> i = a; i < (b); i++) #define rep(...) overload3(__VA_ARGS__, rep2, rep1)(__VA_ARGS__) #if __has_include() # include #else # define dbg(...) (void(0)) #endif template void drop(const T &x) { cout << x << "\n"; exit(0); } template bool chmax(T &a, const T &b) { return a < b and (a = b, true); } template bool chmin(T &a, const T &b) { return a > b and (a = b, true); } using i64 = long long; using usize = size_t; int main() { usize n; cin >> n; i64 w; cin >> w; vector a(n); for (auto &&ai: a) cin >> ai; int ans = 0; rep(bit, 1, 1 << n) { i64 cnt = 0; rep(i, n) if (bit & (1 << i)) cnt += a[i]; for (int sub = 0;; sub = (sub - bit) & bit) { i64 sub_sum = 0; rep(i, n) if (sub & (1 << i)) sub_sum += a[i] / 2; if (cnt - sub_sum == w) { ans++; break; } if (sub == bit) break; } } cout << ans << "\n"; } struct IOSetup { IOSetup() noexcept { ios::sync_with_stdio(false); cin.tie(nullptr); cout << std::fixed << std::setprecision(10); cerr << std::fixed << std::setprecision(10); } } iosetup;